Yu-Gi-Oh! Singles » Premium Pack 1


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Black Magic Ritual - PP01-EN002 - Secret Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: PP01-EN002 | Card Rules: No rulings available for this card. | Card Type: Ritual Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Black Magic Ritual | Passcode: 76792184 | Pendulum Scale: | Rarity: Secret Rare | Set: Premium Pack 1
Condition: Unplayed $2.07 x 1
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Condition: Lightly Played $1.97 x 3
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Condition: Moderately Played $1.86 x 1
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Dark Magic Curtain - PP01-EN008 - Secret Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: PP01-EN008 | Card Rules: Rulings powered by The Netrep API. Paying half of your Life Points is a cost to activate 'Dark Magic Curtain'. If you Normal Summon, Flip Summon, or Special Summon a monster during a turn, you cannot activate 'Dark Magic Curtain' during the same turn. For example, if you Normal Summon a monster during your Main Phase 1 you would not be able to activate 'Dark Magic Curtain' during your Main Phase 2. You can Set a monster before or after activating 'Dark Magic Curtain'. However, it is not possible to Special Summon monsters face-down, using cards like 'The Shallow Grave', after activating 'Dark Magic Curtain'. If the effect of 'Cyber Jar' activates during the same turn you activated 'Dark Magic Curtain', you will not be able to Special Summon the Level 4 or lower monsters that you pick up from 'Cyber Jar's' effect. The Level 4 or lower monsters that you pick up will be sent to the Graveyard instead of being Special Summoned. If you Normal Summon, Flip Summon, or Special Summon a monster and the monster's Summon is negated (by 'Horn of Heaven', 'Solemn Judgment', etc.), you still cannot activate 'Dark Magic Curtain' during the same turn. If you activate 'Dark Magic Curtain' to Special Summon 'Dark Magician' and later in the turn another effect would cause you to Special Summon a monster, you will not be able to Special Summon the monster. For example, your 'Insect Queen' would not be able to Special Summon an 'Insect Monster Token' during your End Phase. When you activate 'Dark Magic Curtain', you cannot chain cards like 'Call of the Haunted' or 'Ultimate Offering' because you cannot Normal Summon or Special Summon during the same turn. Also, you cannot activate cards like 'Premature Burial' or 'Monster Reborn' after activating 'Dark Magic Curtain'. You do not have to pay any Life Points to activate 'Dark Magic Curtain' while you have 'Spell Economics' face-up on your side of the field. If you Chain 'Serial Spell' to 'Dark Magic Curtain', the effect that prevents you from Normal Summoning, Flip Summoning, or Special Summoning for the remainder of the turn is still applied. When 'Serial Spell' resolves it will Special Summon 1 'Dark Magician' from your Deck and it will apply the Summon-restriction, so when 'Dark Magic Curtain's' effect tries to resolve its effect will disappear because you cannot Special Summon a monster. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Dark Magic Curtain | Passcode: 99789342 | Pendulum Scale: | Rarity: Secret Rare | Set: Premium Pack 1
Condition: Unplayed $1.31 x 3
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Gemini Imps - PP01-EN005 - Secret Rare - Unlimited Edition
ATK/DEF: 1000/1000 | Attribute: Dark | Card Number: PP01-EN005 | Card Rules: Rulings powered by The Netrep API. The effect of 'Gemini Imps' can only be activated in immediate response to your opponent's card effect that will cause you to discard card(s) from your hand. You cannot activate the effect of 'Gemini Imps' in response to effects that 'send' cards in your hand to the Graveyard, like 'Chaos Emperor Dragon - Envoy of the End'. You cannot activate the effect of 'Gemini Imps' while 'Banisher of the Light' is face-up on the field, because it would not be possible to send 'Gemini Imps' to the Graveyard. When your opponent activates the effect of 'Dark Coffin' or 'Helpoemer', you can Chain 'Gemini Imps' to negate the effect. However, because the 'Dark Coffin' or 'Helpoemer' is in the Graveyard, it cannot be destroyed so you will not draw a card for 'Gemini Imps'. You cannot activate the effect of 'Gemini Imps' during the Damage Step. For this reason it is not possible to activate 'Gemini Imps' to negate the effect of 'Don Zaloog' or 'Spirit Reaper' that activate when they inflict Battle Damage to a player's Life Points. 'Gemini Imps' effect cannot be activated to negate 'Hino-Kagu-Tsuchi's' effect, because 'Hino-Kago-Tsuchi's' effect activates during the Damage Step when it inflicts battle damage to a player's Life Points. You cannot activate the effect of 'Gemini Imps' while 'Protector of the Sanctuary' is face-up on your opponent's side of the field. If you activate the effect of 'Gemini Imps' and your opponent chains 'Call of the Haunted', selecting 'Protector of the Sanctuary', 'Gemini Imps' will negate the discard effect but you will not draw a card. When your opponent activates 'Mind Crush', you can chain with the effect of 'Gemini Imps'. If you activate 'Pot of Greed' and your opponent chains 'Null and Void', it is not possible to chain 'Gemini Imps'. If your opponent Tribute Summons 'Thestalos the Firestorm Monarch', you can chain with the effect of 'Gemini Imps'. The effect of 'Thestalos the Firestorm Monarch' would be negated and it would be destroyed, and then you would draw a card. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 4 | Monster Type: Fiend | Name: Gemini Imps | Passcode: 67688478 | Pendulum Scale: | Rarity: Secret Rare | Set: Premium Pack 1
Condition: Unplayed $0.51 x 4
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Condition: Lightly Played $0.48 x 3
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Javelin Beetle - PP01-EN013 - Secret Rare - Unlimited Edition
ATK/DEF: 2450/2550 | Attribute: Earth | Card Number: PP01-EN013 | Card Rules: No rulings available for this card. | Card Type: Ritual Monster | Condition: | Edition: Unlimited | Level: 8 | Monster Type: Insect | Name: Javelin Beetle | Passcode: 26932788 | Pendulum Scale: | Rarity: Secret Rare | Set: Premium Pack 1
No conditions in stock. $0.59
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Javelin Beetle - PP01-EN013 - Super Rare - Unlimited Edition
ATK/DEF: 2450/2550 | Attribute: Earth | Card Number: PP01-EN013 | Card Rules: No rulings available for this card. | Card Type: Ritual Monster | Condition: | Edition: Unlimited | Level: 8 | Monster Type: Insect | Name: Javelin Beetle | Passcode: 26932788 | Pendulum Scale: | Rarity: Super Rare | Set: Premium Pack 1
Condition: Unplayed $0.21 x 2
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Javelin Beetle Pact - PP01-EN012 - Secret Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: PP01-EN012 | Card Rules: No rulings available for this card. | Card Type: Ritual Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Javelin Beetle Pact | Passcode: 41182875 | Pendulum Scale: | Rarity: Secret Rare | Set: Premium Pack 1
Condition: Unplayed $0.66 x 1
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Javelin Beetle Pact - PP01-EN012 - Super Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: PP01-EN012 | Card Rules: No rulings available for this card. | Card Type: Ritual Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Javelin Beetle Pact | Passcode: 41182875 | Pendulum Scale: | Rarity: Super Rare | Set: Premium Pack 1
Condition: Unplayed $0.22 x 1
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Legacy of Yata-Garasu - PP01-EN009 - Secret Rare - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: PP01-EN009 | Card Rules: Rulings powered by The Netrep API. When you activate 'Legacy of Yata-Garasu' while your opponent has a Spirit Monster face-up on his/her side of the field and you select to activate the second effect of 'Legacy of Yata-Garasu', if your opponent chains an effect that removes the Spirit Monster from the field or flips it face-down, the effect of 'Legacy of Yata-Garasu' will still resolve. | Card Type: Normal Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Legacy of Yata-Garasu | Passcode: 30461781 | Pendulum Scale: | Rarity: Secret Rare | Set: Premium Pack 1
No conditions in stock. $2.21
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Legacy of Yata-Garasu - PP01-EN009 - Super Rare - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: PP01-EN009 | Card Rules: Rulings powered by The Netrep API. When you activate 'Legacy of Yata-Garasu' while your opponent has a Spirit Monster face-up on his/her side of the field and you select to activate the second effect of 'Legacy of Yata-Garasu', if your opponent chains an effect that removes the Spirit Monster from the field or flips it face-down, the effect of 'Legacy of Yata-Garasu' will still resolve. | Card Type: Normal Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Legacy of Yata-Garasu | Passcode: 30461781 | Pendulum Scale: | Rarity: Super Rare | Set: Premium Pack 1
Condition: Unplayed $0.29 x 2
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Condition: Lightly Played $0.28 x 2
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Condition: Moderately Played $0.26 x 2
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Magician of Black Chaos - PP01-EN001 - Secret Rare - Unlimited Edition
ATK/DEF: 2800/2600 | Attribute: Dark | Card Number: PP01-EN001 | Card Rules: No rulings available for this card. | Card Type: Ritual Monster | Condition: | Edition: Unlimited | Level: 8 | Monster Type: Spellcaster | Name: Magician of Black Chaos | Passcode: 30208479 | Pendulum Scale: | Rarity: Secret Rare | Set: Premium Pack 1
Condition: Unplayed $3.68 x 2
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Marshmallon - PP01-EN003 - Secret Rare - Unlimited Edition
ATK/DEF: 300/500 | Attribute: Light | Card Number: PP01-EN003 | Card Rules: Rulings powered by The Netrep API. 'Barrel Behind the Door' can be chained to the effect of 'Marshmallon' that inflicts damage. The effect of 'Marshmallon' that inflicts damage activates after damage calculation. When your opponent's 'Airknight Parshath' attacks your face-down 'Marshmallon', after damage calculation the effect of 'Airknight Parshath' will be Chain Link 1 and the effect of your 'Marshmallon' will be Chain Link 2. If a face-down 'Marshmallon' is attacked by 'Sasuke Samurai' or 'Mystic Swordsman LV2', the 'Marshmallon' will be destroyed without being flipped face-up. 'Marshmallon' will not inflict any damage with its effect in this case. If a face-down, Defense Position 'Marshmallon' is attacked by 'Drillroid', the effect of 'Drillroid' will destroy 'Marshmallon'. The effect of 'Marshmallon' that inflicts damage will not be inflicted in this case. If a face-up, Defense Position 'Marshmallon' is attacked by 'Ninja Grandmaster Sasuke', the 'Marshmallon' will be destroyed by the effect of 'Ninja Grandmaster Sasuke'. If a face-down, Defense Position 'Marshmallon' is attacked while the effect of 'Gorgon's Eye' is being applied, the effects of 'Marshmallon' will be negated. 'Marshmallon' will be destroyed if the attacking monster's ATK is higher than 'Marshmallon's' DEF and its effect that inflicts damage will be negated. 'Divine Wrath' can be chained to 'Marshmallon's' damage inflicting effect. When a monster equipped with 'Ballista of Rampart Smashing' attacks a face-down, Defense Position 'Marshmallon', the effect of 'Ballista of Rampart Smashing' that increases the ATK of the equipped monster is applied during damage calculation. After damage calculation, the effect of 'Marshmallon' that inflicts damage is activated. [Re: Marshmallon Glasses] While you have 'Marshmallon' and 'Marshmallon Glasses' face-up on your side of the field, if you equip a monster, other than 'Marshmallon', on your side of the field with 'Ring of Magnetism', your opponent's monsters must attack the monster equipped with 'Ring of Magnetism' when they attack. [Re: Marshmallon Glasses] While you have 'Marshmallon' and 'Marshmallon Glasses' face-up on your side of the field, if you activate 'Staunch Defender' and select a monster other than 'Marshmallon', your opponent's monsters must attack the monster you selected with 'Staunch Defender'. [Re: Marshmallon Glasses] While you have 'Marshmallon', 'Marshmallon Glasses', and 'Marauding Captain' face-up on your side of the field and you activate 'DNA Surgery', selecting Warrior-Type, your opponent will not be able to attack with their monsters. [Re: Marshmallon Glasses] While you have 'Marshmallon', 'Marshmallon Glasses', and 'Magician's Valkyria' face-up on your side of the field and you activate 'DNA Surgery', selecting Spellcaster-Type, your opponent will not be able to attack with their monsters. [Re: Marshmallon Glasses] While you control a face-down 'Marshmallon' and a face-up 'Marshmallon Glasses', if your opponent declares an attack against a monster other than 'Marshmallon' and you activate 'Ceasefire', your opponent's monster will still attack its original intended target because the attack has already been declared. [Re: Marshmallon Glasses] While you have a face-up 'Marshmallon', 'Marshmallon Glasses', and another monster equipped with 'Raregold Armor', your opponent cannot attack with any of their monsters. [Re: Marshmallon Glasses] 'Marshmallon Glasses' can be activated while 'Marshmallon' is face-down or not on the field. [Re: Marshmallon Glasses] While you have 'Marshmallon' and 'Marshmallon Glasses' face-up on your side of the field, your opponent cannot attack directly with cards like 'Goblin Black Ops' or 'Inaba White Rabbit'. Your opponent must select 'Marshmallon' when declaring their attack. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 3 | Monster Type: Fairy | Name: Marshmallon | Passcode: 31305911 | Pendulum Scale: | Rarity: Secret Rare | Set: Premium Pack 1
Condition: Unplayed $3.32 x 2
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Marshmallon Glasses - PP01-EN004 - Secret Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: PP01-EN004 | Card Rules: Rulings powered by The Netrep API. While you have 'Marshmallon' and 'Marshmallon Glasses' face-up on your side of the field, if you equip a monster, other than 'Marshmallon', on your side of the field with 'Ring of Magnetism', your opponent's monsters must attack the monster equipped with 'Ring of Magnetism' when they attack. While you have 'Marshmallon' and 'Marshmallon Glasses' face-up on your side of the field, if you activate 'Staunch Defender' and select a monster other than 'Marshmallon', your opponent's monsters must attack the monster you selected with 'Staunch Defender'. While you have 'Marshmallon', 'Marshmallon Glasses', and 'Marauding Captain' face-up on your side of the field and you activate 'DNA Surgery', selecting Warrior-Type, your opponent will not be able to attack with their monsters. While you have 'Marshmallon', 'Marshmallon Glasses', and 'Magician's Valkyria' face-up on your side of the field and you activate 'DNA Surgery', selecting Spellcaster-Type, your opponent will not be able to attack with their monsters. While you control a face-down 'Marshmallon' and a face-up 'Marshmallon Glasses', if your opponent declares an attack against a monster other than 'Marshmallon' and you activate 'Ceasefire', your opponent's monster will still attack its original intended target because the attack has already been declared. While you have a face-up 'Marshmallon', 'Marshmallon Glasses', and another monster equipped with 'Raregold Armor', your opponent cannot attack with any of their monsters. 'Marshmallon Glasses' can be activated while 'Marshmallon' is face-down or not on the field. While you have 'Marshmallon' and 'Marshmallon Glasses' face-up on your side of the field, your opponent cannot attack directly with cards like 'Goblin Black Ops' or 'Inaba White Rabbit'. Your opponent must select 'Marshmallon' when declaring their attack. | Card Type: Continuous Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Marshmallon Glasses | Passcode: 66865880 | Pendulum Scale: | Rarity: Secret Rare | Set: Premium Pack 1
No conditions in stock. $0.41
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Metalmorph - PP01-EN014 - Secret Rare - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: PP01-EN014 | Card Rules: Rulings powered by The Netrep API. If you equip a monster with 2 or more copies of 'Metalmorph', the effect of each copy of 'Metalmorph' is applied. For example, if you equip 2 'Metalmorph' onto a monster it will gain 600 ATK and DEF and when the equipped monster attacks your opponent's monster its ATK will be increased further by the effect of each 'Metalmorph'. If 'Reverse Trap' is activated, the increase of 300 ATK and DEF is changed into a decrease of 300 ATK and DEF. When your monster that is equipped with 'Metalmorph' attacks your opponent's monster, the additional gained ATK, that is based on the ATK of the monster being attacked, is NOT changed to a decrease. The additional ATK gained when your equipped monster attacks your opponent's monster is applied when you attack a face-up or face-down monster. This effect does not target. If you have a Warrior-Type monster equipped with 'Metalmorph' and it attacks your opponent's 'Kinetic Soldier', the effect of 'Kinetic Soldier' is resolved first. The monster equipped with 'Metalmorph' will gain ATK equal to half of 'Kinetic Soldier's' total ATK. If your monster that is equipped with 'Metalmorph' attacks your opponent's 'Injection Fairy Lily', if your opponent activates 'Injection Fairy Lily's' effect it will be resolved first, and then after 'Injection Fairy Lily's' ATK is increased by 3000 your monster will gain additional ATK equal to half of 'Injection Fairy Lily's' total ATK. If your monster that is equipped with 'Metalmorph' attacks your opponent's 'Elemental Hero Wildheart', your monster will still gain additional ATK because 'Metalmorph' does not affect the monster that is being attacked. When you monster that is equipped with 'Metalmorph' attacks your opponent's 'The Wicked Avatar', first you will apply the additional gained ATK based on the current ATK of 'The Wicked Avatar', and then if your equipped monster becomes the monster with the highest ATK on the field, the ATK of 'The Wicked Avatar' will be recalculated.o Example: Player A has 'Cannon Soldier' equipped with 'Metalmorph' (1400 + 300 = 1700 ATK). 'Cannon Soldier' is the monster with the highest ATK on the field, so 'The Wicked Avatar' has 1800 ATK (1700 + 100 = 1800 ATK). When 'Cannon Soldier' attacks 'The Wicked Avatar', the additional ATK is applied, giving 'Cannon Soldier' a total of 2600 ATK (1800/2 + 1700 = 2600). 'The Wicked Avatar's' ATK is then recalculated to 2700 (2600 + 100 = 2700) and damage is calculated. Player A's 'Cannon Soldier' is destroyed and Player A takes 100 points of Battle Damage. [Re: Amplifier] If you have 'Jinzo with Amplifier', your Trap Cards are not negated and their effects are applied, including 'Aqua Chorus', 'Royal Command', 'Royal Oppression', 'Coffin Seller', 'Forced Requisition', 'Mirror Wall', 'Gravity Bind', 'Rivalry of Warlords', 'Minor Goblin Official', 'Final Attack Orders', 'Pitch Black Power Stone', 'Bad Reaction to Simochi', 'Skull Invitation', 'Skull Lair', 'The Eye of Truth', 'Spirit Invitation', 'Respect Play', 'Ring of Destruction', 'Metalmorph', 'Torrential Tribute', 'Self-Destruct Button', 'Zero Gravity', and 'Big Burn'. [Re: Gearfried the Swordmaster] The effect of 'Gearfried the Swordmaster' will activate even if a Trap Card is equipped to him (such as 'Metalmorph' or 'Blast with Chain'). [Re: Red-Eyes Black Metal Dragon] If you have a 'Red-Eyes B. Dragon' equipped with 'Metalmorph' and your opponent activates 'Prohibition' and declares 'Red-Eyes Black Metal Dragon', you cannot Tribute the 'Red-Eyes B. Dragon' to Special Summon 'Red-Eyes Black Metal Dragon'. [Re: Reflect Bounder] Effects such as 'Metalmorph' and 'Injection Fairy Lily' happen after 'Reflect Bounder''s effect, because 'Reflect Bounder''s effect happens before damage calculation. | Card Type: Normal Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Metalmorph | Passcode: 68540058 | Pendulum Scale: | Rarity: Secret Rare | Set: Premium Pack 1
No conditions in stock. $1.01
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Metalmorph - PP01-EN014 - Super Rare - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: PP01-EN014 | Card Rules: Rulings powered by The Netrep API. If you equip a monster with 2 or more copies of 'Metalmorph', the effect of each copy of 'Metalmorph' is applied. For example, if you equip 2 'Metalmorph' onto a monster it will gain 600 ATK and DEF and when the equipped monster attacks your opponent's monster its ATK will be increased further by the effect of each 'Metalmorph'. If 'Reverse Trap' is activated, the increase of 300 ATK and DEF is changed into a decrease of 300 ATK and DEF. When your monster that is equipped with 'Metalmorph' attacks your opponent's monster, the additional gained ATK, that is based on the ATK of the monster being attacked, is NOT changed to a decrease. The additional ATK gained when your equipped monster attacks your opponent's monster is applied when you attack a face-up or face-down monster. This effect does not target. If you have a Warrior-Type monster equipped with 'Metalmorph' and it attacks your opponent's 'Kinetic Soldier', the effect of 'Kinetic Soldier' is resolved first. The monster equipped with 'Metalmorph' will gain ATK equal to half of 'Kinetic Soldier's' total ATK. If your monster that is equipped with 'Metalmorph' attacks your opponent's 'Injection Fairy Lily', if your opponent activates 'Injection Fairy Lily's' effect it will be resolved first, and then after 'Injection Fairy Lily's' ATK is increased by 3000 your monster will gain additional ATK equal to half of 'Injection Fairy Lily's' total ATK. If your monster that is equipped with 'Metalmorph' attacks your opponent's 'Elemental Hero Wildheart', your monster will still gain additional ATK because 'Metalmorph' does not affect the monster that is being attacked. When you monster that is equipped with 'Metalmorph' attacks your opponent's 'The Wicked Avatar', first you will apply the additional gained ATK based on the current ATK of 'The Wicked Avatar', and then if your equipped monster becomes the monster with the highest ATK on the field, the ATK of 'The Wicked Avatar' will be recalculated.o Example: Player A has 'Cannon Soldier' equipped with 'Metalmorph' (1400 + 300 = 1700 ATK). 'Cannon Soldier' is the monster with the highest ATK on the field, so 'The Wicked Avatar' has 1800 ATK (1700 + 100 = 1800 ATK). When 'Cannon Soldier' attacks 'The Wicked Avatar', the additional ATK is applied, giving 'Cannon Soldier' a total of 2600 ATK (1800/2 + 1700 = 2600). 'The Wicked Avatar's' ATK is then recalculated to 2700 (2600 + 100 = 2700) and damage is calculated. Player A's 'Cannon Soldier' is destroyed and Player A takes 100 points of Battle Damage. [Re: Amplifier] If you have 'Jinzo with Amplifier', your Trap Cards are not negated and their effects are applied, including 'Aqua Chorus', 'Royal Command', 'Royal Oppression', 'Coffin Seller', 'Forced Requisition', 'Mirror Wall', 'Gravity Bind', 'Rivalry of Warlords', 'Minor Goblin Official', 'Final Attack Orders', 'Pitch Black Power Stone', 'Bad Reaction to Simochi', 'Skull Invitation', 'Skull Lair', 'The Eye of Truth', 'Spirit Invitation', 'Respect Play', 'Ring of Destruction', 'Metalmorph', 'Torrential Tribute', 'Self-Destruct Button', 'Zero Gravity', and 'Big Burn'. [Re: Gearfried the Swordmaster] The effect of 'Gearfried the Swordmaster' will activate even if a Trap Card is equipped to him (such as 'Metalmorph' or 'Blast with Chain'). [Re: Red-Eyes Black Metal Dragon] If you have a 'Red-Eyes B. Dragon' equipped with 'Metalmorph' and your opponent activates 'Prohibition' and declares 'Red-Eyes Black Metal Dragon', you cannot Tribute the 'Red-Eyes B. Dragon' to Special Summon 'Red-Eyes Black Metal Dragon'. [Re: Reflect Bounder] Effects such as 'Metalmorph' and 'Injection Fairy Lily' happen after 'Reflect Bounder''s effect, because 'Reflect Bounder''s effect happens before damage calculation. | Card Type: Continuous Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Metalmorph | Passcode: 68540058 | Pendulum Scale: | Rarity: Super Rare | Set: Premium Pack 1
No conditions in stock. $0.33
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Red-Eyes Black Metal Dragon - PP01-EN015 - Secret Rare - Unlimited Edition
ATK/DEF: 2800/2400 | Attribute: Dark | Card Number: PP01-EN015 | Card Rules: Rulings powered by The Netrep API. If you have a 'Red-Eyes B. Dragon' equipped with 'Metalmorph' and your opponent activates 'Prohibition' and declares 'Red-Eyes Black Metal Dragon', you cannot Tribute the 'Red-Eyes B. Dragon' to Special Summon 'Red-Eyes Black Metal Dragon'. [Re: Prohibition] If 'Metalzoa' or 'Red-Eyes Black Metal Dragon' is declared with 'Prohibition', they cannot be Special Summoned from the Deck. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 8 | Monster Type: Machine | Name: Red-Eyes Black Metal Dragon | Passcode: 64335804 | Pendulum Scale: | Rarity: Secret Rare | Set: Premium Pack 1
Condition: Unplayed $3.30 x 1
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Condition: Lightly Played $3.14 x 2
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Red-Eyes Black Metal Dragon - PP01-EN015 - Super Rare - Unlimited Edition
ATK/DEF: 2800/2400 | Attribute: Dark | Card Number: PP01-EN015 | Card Rules: Rulings powered by The Netrep API. If you have a 'Red-Eyes B. Dragon' equipped with 'Metalmorph' and your opponent activates 'Prohibition' and declares 'Red-Eyes Black Metal Dragon', you cannot Tribute the 'Red-Eyes B. Dragon' to Special Summon 'Red-Eyes Black Metal Dragon'. [Re: Prohibition] If 'Metalzoa' or 'Red-Eyes Black Metal Dragon' is declared with 'Prohibition', they cannot be Special Summoned from the Deck. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 8 | Monster Type: Machine | Name: Red-Eyes Black Metal Dragon | Passcode: 64335804 | Pendulum Scale: | Rarity: Super Rare | Set: Premium Pack 1
Condition: Unplayed $0.94 x 3
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Return Zombie - PP01-EN006 - Secret Rare - Unlimited Edition
ATK/DEF: 1000/1600 | Attribute: Dark | Card Number: PP01-EN006 | Card Rules: Rulings powered by The Netrep API. The effect of 'Return Zombie' is an Ignition Effect. Paying 500 Life Points is a cost to activate the effect of 'Return Zombie'. 'Return Zombie's' effect begins a Chain. It is possible to activate 'Disappear' in chain to remove 'Return Zombie' from play. If you use the effect of 'Return Zombie' during your Standby Phase, and then during that same Standby Phase it is sent to your Graveyard, you can activate 'Return Zombie's' effect to return it to your hand again during the same Standby Phase. 'Return Zombie's' effect can be used multiple times during the same Standby Phase. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 4 | Monster Type: Zombie | Name: Return Zombie | Passcode: 03072077 | Pendulum Scale: | Rarity: Secret Rare | Set: Premium Pack 1
Condition: Unplayed $0.27 x 3
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Shield Crush - PP01-EN007 - Secret Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: PP01-EN007 | Card Rules: Rulings powered by The Netrep API. 'Shield Crush' can select and destroy monsters in face-up or face-down Defense Position. 'Shield Crush' will only destroy the selected monster if the selected monster is still in Defense Position when 'Shield Crush' is resolved. For example, if you select a Defense Position monster to destroy with 'Shield Crush' and the monster is changed into Attack Position by another card effect ('Zero Gravity', etc.), the effect of 'Shield Crush' disappears. 'Shield Crush' targets the Defense Position monster that is selected when you activate 'Shield Crush'. If the selected monster is changed into Attack Position after being selected, it is not possible to select a different monster. [Re: Prime Material Dragon] 'Prime Material Dragon's' second effect works like 'My Body as a Shield'. 'Prime Material Dragon' can negate cards such as 'Smashing Ground', 'Nobleman of Crossout', 'Shield Crush', 'Thousand Knives', 'Trap Hole', 'Mirror Force', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Swarm of Scarabs', 'Dark Armed Dragon', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Soul Taker' (negates 'Soul Taker' so you do not gain Life Points), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Shield Crush | Passcode: 30683373 | Pendulum Scale: | Rarity: Secret Rare | Set: Premium Pack 1
Condition: Unplayed $0.34 x 2
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Zera Ritual - PP01-EN010 - Secret Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: PP01-EN010 | Card Rules: No rulings available for this card. | Card Type: Ritual Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Zera Ritual | Passcode: 81756897 | Pendulum Scale: | Rarity: Secret Rare | Set: Premium Pack 1
No conditions in stock. $0.79
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Zera Ritual - PP01-EN010 - Super Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: PP01-EN010 | Card Rules: No rulings available for this card. | Card Type: Ritual Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Zera Ritual | Passcode: 81756897 | Pendulum Scale: | Rarity: Super Rare | Set: Premium Pack 1
Condition: Unplayed $0.25 x 3
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Zera the Mant - PP01-EN011 - Secret Rare - Unlimited Edition
ATK/DEF: 2800/2300 | Attribute: Dark | Card Number: PP01-EN011 | Card Rules: No rulings available for this card. | Card Type: Ritual Monster | Condition: | Edition: Unlimited | Level: 8 | Monster Type: Fiend | Name: Zera the Mant | Passcode: 69123138 | Pendulum Scale: | Rarity: Secret Rare | Set: Premium Pack 1
Condition: Unplayed $2.56 x 2
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Zera the Mant - PP01-EN011 - Super Rare - Unlimited Edition
ATK/DEF: 2800/2300 | Attribute: Dark | Card Number: PP01-EN011 | Card Rules: No rulings available for this card. | Card Type: Ritual Monster | Condition: | Edition: Unlimited | Level: 8 | Monster Type: Fiend | Name: Zera the Mant | Passcode: 69123138 | Pendulum Scale: | Rarity: Super Rare | Set: Premium Pack 1
Condition: Unplayed $0.26 x 2
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