Yu-Gi-Oh! Singles » Magician's Force


ATK/DEF: Attribute:
Card Number: Card Rules:
Card Text: Card Type:
Condition: Edition:
Level: Monster Type:
Name: Passcode:
Pendulum Scale: Rarity:
Set: :
:
| Advanced Search
Use arrow keys to navigate.
View Details
Adhesion Trap Hole - MFC-050 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: MFC-050 | Card Rules: Rulings powered by The Netrep API. 'Adhesion Trap Hole' works against 'a monster or monsters', so 'Adhesion Trap Hole' does NOT target. When 'Cyber Jar' is activated, you may use 'Adhesion Trap Hole' against all monsters your opponent Special Summons in face-up Attack Position, but 'Adhesion Trap Hole' has no effect on any monsters your opponent Special Summons face-down. 'Adhesion Trap Hole' cannot affect monsters Special Summoned face-down with 'The Shallow Grave', 'Morphing Jar #2', etc. If a monster affected by 'Adhesion Trap Hole' is flipped face-down (with 'Book of Moon', etc.), 'Adhesion Trap Hole''s effect disappears and the monster's ATK is back to normal. 'Adhesion Trap Hole' halves the original ATK, so if you activate another effect that alters ATK, halve the original ATK first and then resolve the other ATK-modifying effect. If a monster affected by 'Adhesion Trap Hole' is then equipped with 'Megamorph', only 'Megamorph''s effect applies. [Re: Spirit Reaper] Examples of cards that will not destroy 'Spirit Reaper' because they do not target: 'Creature Swap', 'Adhesion Trap Hole', 'Spear Dragon'. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Adhesion Trap Hole | Passcode: 62325062 | Pendulum Scale: | Rarity: Common | Set: Magicians Force
No conditions in stock. $0.43
Use arrow keys to navigate.
View Details
Adhesion Trap Hole - MFC-050 - Common - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: MFC-050 | Card Rules: Rulings powered by The Netrep API. 'Adhesion Trap Hole' works against 'a monster or monsters', so 'Adhesion Trap Hole' does NOT target. When 'Cyber Jar' is activated, you may use 'Adhesion Trap Hole' against all monsters your opponent Special Summons in face-up Attack Position, but 'Adhesion Trap Hole' has no effect on any monsters your opponent Special Summons face-down. 'Adhesion Trap Hole' cannot affect monsters Special Summoned face-down with 'The Shallow Grave', 'Morphing Jar #2', etc. If a monster affected by 'Adhesion Trap Hole' is flipped face-down (with 'Book of Moon', etc.), 'Adhesion Trap Hole''s effect disappears and the monster's ATK is back to normal. 'Adhesion Trap Hole' halves the original ATK, so if you activate another effect that alters ATK, halve the original ATK first and then resolve the other ATK-modifying effect. If a monster affected by 'Adhesion Trap Hole' is then equipped with 'Megamorph', only 'Megamorph''s effect applies. [Re: Spirit Reaper] Examples of cards that will not destroy 'Spirit Reaper' because they do not target: 'Creature Swap', 'Adhesion Trap Hole', 'Spear Dragon'. | Card Type: Normal Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Adhesion Trap Hole | Passcode: 62325062 | Pendulum Scale: | Rarity: Common | Set: Magicians Force
No conditions in stock. $0.29
Use arrow keys to navigate.
View Details
Aitsu - MFC-056 - Common - 1st Edition
ATK/DEF: 100/100 | Attribute: Fire | Card Number: MFC-056 | Card Rules: No rulings available for this card. | Card Type: Normal Monster | Condition: | Edition: 1st | Level: 5 | Monster Type: Fairy | Name: Aitsu | Passcode: 48202661 | Pendulum Scale: | Rarity: Common | Set: Magicians Force
No conditions in stock. $0.20
Use arrow keys to navigate.
View Details
Aitsu - MFC-056 - Common - Unlimited Edition
ATK/DEF: 100/100 | Attribute: Fire | Card Number: MFC-056 | Card Rules: No rulings available for this card. | Card Type: Normal Monster | Condition: | Edition: Unlimited | Level: 5 | Monster Type: Fairy | Name: Aitsu | Passcode: 48202661 | Pendulum Scale: | Rarity: Common | Set: Magicians Force
Condition: Unplayed $0.18 x 1
Add
Use arrow keys to navigate.
View Details
Amazoness Archers - MFC-096 - Super Rare - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: MFC-096 | Card Rules: Rulings powered by The Netrep API. 'These monsters' means all of your opponent's face-up monsters on the field at the time 'Amazoness Archers' resolves, not just the monsters that were flipped by 'Amazoness Archers'' effect. If you activate 'Amazoness Archers' during the Battle Phase and your opponent Special Summons another monster afterwards (such as with 'Call of the Haunted', or if 'Cyber Jar' is flipped), the newly-Summoned monster is not affected by 'Amazoness Archers' and does not suffer the -500 ATK reduction nor does it have to attack. The -500 ATK applies to each monster as long as that monster remains face-up on the field. You can activate multiple 'Amazoness Archers' and the ATK reductions are cumulative (so -1000 ATK with 2 copies). 'Amazoness Archers' vs. 'Cat's Ear Tribe': the ATK is 200. If 'Fushioh Richie' or 'Otohime' are flipped face-up by 'Amazoness Archers' effect, their effects are activated because their effects are not Flip Effects their effects begin a new chain that resolves after the current chain. If a face-down 'Jinzo' is flipped by 'Amazoness Archers', 'Amazoness Archers'' effect is not negated. The effect of 'Amazoness Archers' will make your opponent have to attack with all of his monsters if he has multiple monsters on his side of the field. If 'Amazoness Archers' is in effect, and later a replay occurs, your opponent cannot choose not to attack. Monsters that have already attacked cannot attack again. If 'The Dark Door' is active, your opponent still can only attack with 1 monster. Monsters which cannot attack still cannot attack (Toon Monsters the turn they are Summoned, 'Ultimate Obedient Fiend' under the wrong conditions, etc.) If 'Diffusion Wave-Motion' is in effect, only the monster affected by 'Diffusion Wave-Motion' can attack. The ATK reduction of 'Amazoness Archers' is still applied in these cases where monsters cannot attack. If you activate 'Amazoness Archers' and chain 'Magic Cylinder', 'Magic Cylinder' does the full damage before the -500 ATK is applied your opponent's other monsters must attack normally. If you chain 'Amazoness Archers' to 'Magic Cylinder', the ATK is reduced first and then 'Magic Cylinder' does damage. If either player chains 'Negate Attack' to 'Amazoness Archers', the Battle Phase ends because of 'Negate Attack''s effect. [Re: Diffusion Wave-Motion] If your opponent activates 'Amazoness Archers' when your selected Level 7 Spellcaster-Type monster attacks, only the Level 7 Spellcaster-Type monster can attack because of 'Diffusion Wave-Motion''s effect, so your other monsters do not attack, but the -500 ATK effect of 'Amazoness Archers' is still applied to all of your monsters. [Re: Lord of D.] 'Lord of D.' will NOT stop 'Dark Hole', 'Mirror Force', 'Raigeki', 'Fissure', 'Smashing Ground', 'Hammer Shot', or 'Amazoness Archers', nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets. [Re: Raviel, Lord of Phantasms] A 'Phantasm Token' cannot be forced to attack with a card effect like 'Dark Spirit of the Silent' or 'Amazoness Archers'. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Amazoness Archers | Passcode: 67987611 | Pendulum Scale: | Rarity: Super Rare | Set: Magicians Force
No conditions in stock. $0.45
Use arrow keys to navigate.
View Details
Amazoness Archers - MFC-096 - Super Rare - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: MFC-096 | Card Rules: Rulings powered by The Netrep API. 'These monsters' means all of your opponent's face-up monsters on the field at the time 'Amazoness Archers' resolves, not just the monsters that were flipped by 'Amazoness Archers'' effect. If you activate 'Amazoness Archers' during the Battle Phase and your opponent Special Summons another monster afterwards (such as with 'Call of the Haunted', or if 'Cyber Jar' is flipped), the newly-Summoned monster is not affected by 'Amazoness Archers' and does not suffer the -500 ATK reduction nor does it have to attack. The -500 ATK applies to each monster as long as that monster remains face-up on the field. You can activate multiple 'Amazoness Archers' and the ATK reductions are cumulative (so -1000 ATK with 2 copies). 'Amazoness Archers' vs. 'Cat's Ear Tribe': the ATK is 200. If 'Fushioh Richie' or 'Otohime' are flipped face-up by 'Amazoness Archers' effect, their effects are activated because their effects are not Flip Effects their effects begin a new chain that resolves after the current chain. If a face-down 'Jinzo' is flipped by 'Amazoness Archers', 'Amazoness Archers'' effect is not negated. The effect of 'Amazoness Archers' will make your opponent have to attack with all of his monsters if he has multiple monsters on his side of the field. If 'Amazoness Archers' is in effect, and later a replay occurs, your opponent cannot choose not to attack. Monsters that have already attacked cannot attack again. If 'The Dark Door' is active, your opponent still can only attack with 1 monster. Monsters which cannot attack still cannot attack (Toon Monsters the turn they are Summoned, 'Ultimate Obedient Fiend' under the wrong conditions, etc.) If 'Diffusion Wave-Motion' is in effect, only the monster affected by 'Diffusion Wave-Motion' can attack. The ATK reduction of 'Amazoness Archers' is still applied in these cases where monsters cannot attack. If you activate 'Amazoness Archers' and chain 'Magic Cylinder', 'Magic Cylinder' does the full damage before the -500 ATK is applied your opponent's other monsters must attack normally. If you chain 'Amazoness Archers' to 'Magic Cylinder', the ATK is reduced first and then 'Magic Cylinder' does damage. If either player chains 'Negate Attack' to 'Amazoness Archers', the Battle Phase ends because of 'Negate Attack''s effect. [Re: Diffusion Wave-Motion] If your opponent activates 'Amazoness Archers' when your selected Level 7 Spellcaster-Type monster attacks, only the Level 7 Spellcaster-Type monster can attack because of 'Diffusion Wave-Motion''s effect, so your other monsters do not attack, but the -500 ATK effect of 'Amazoness Archers' is still applied to all of your monsters. [Re: Lord of D.] 'Lord of D.' will NOT stop 'Dark Hole', 'Mirror Force', 'Raigeki', 'Fissure', 'Smashing Ground', 'Hammer Shot', or 'Amazoness Archers', nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets. [Re: Raviel, Lord of Phantasms] A 'Phantasm Token' cannot be forced to attack with a card effect like 'Dark Spirit of the Silent' or 'Amazoness Archers'. | Card Type: Normal Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Amazoness Archers | Passcode: 67987611 | Pendulum Scale: | Rarity: Super Rare | Set: Magicians Force
Condition: Lightly Played $0.32 x 1
Add
Use arrow keys to navigate.
View Details
Amazoness Blowpiper - MFC-062 - Common - 1st Edition
ATK/DEF: 800/1500 | Attribute: Earth | Card Number: MFC-062 | Card Rules: Rulings powered by The Netrep API. When a monster selected for 'Amazoness Blowpiper''s effect is flipped face-down, the effect is reset. After selecting a monster with 'Amazoness Blowpiper''s effect, if 'Amazoness Blowpiper' is flipped face-down or removed from the field, its effect still applies until the end of the turn. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 3 | Monster Type: Warrior | Name: Amazoness Blowpiper | Passcode: 73574678 | Pendulum Scale: | Rarity: Common | Set: Magicians Force
No conditions in stock. $0.22
Use arrow keys to navigate.
View Details
Amazoness Blowpiper - MFC-062 - Common - Unlimited Edition
ATK/DEF: 800/1500 | Attribute: Earth | Card Number: MFC-062 | Card Rules: Rulings powered by The Netrep API. When a monster selected for 'Amazoness Blowpiper''s effect is flipped face-down, the effect is reset. After selecting a monster with 'Amazoness Blowpiper''s effect, if 'Amazoness Blowpiper' is flipped face-down or removed from the field, its effect still applies until the end of the turn. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 3 | Monster Type: Warrior | Name: Amazoness Blowpiper | Passcode: 73574678 | Pendulum Scale: | Rarity: Common | Set: Magicians Force
Condition: Unplayed $0.18 x 3
Add
Use arrow keys to navigate.
View Details
Amazoness Fighter - MFC-060 - Common - 1st Edition
ATK/DEF: 1500/1300 | Attribute: Earth | Card Number: MFC-060 | Card Rules: Rulings powered by The Netrep API. The ATK of this card should be 1500 ATK. When 'Dark Ruler Ha Des' attacks 'Amazoness Fighter', the effect of 'Amazoness Fighter' is still resolved. When 'Amazoness Fighter' battles 'Amazoness Swordswoman', the damage to Life Points is zero. When a monster quipped with 'Wicked-Breaking Flamberge - Baou' attacks 'Amazoness Fighter' or 'Amazoness Swordswoman', the effects of the Amazonesses are applied. [Re: Diffusion Wave-Motion] When a Level 7 Spellcaster-Type monster selected with 'Diffusion Wave-Motion' attacks 'Amazoness Fighter' or 'Amazoness Swordswoman', their effects are still applied normally at damage calculation. [Re: Lone Wolf] If you have 'Monk Fighter' targeted by 'Lone Wolf', the following are examples of monster effects that will NOT be negated because they are not applied to a monster: 'Airknight Parshath' (damage is inflicted and a card is drawn), 'Fiber Jar' ('Monk Fighter' is shuffled into the Deck), 'Maju Garzett' (the ATK of 'Maju Garzett' does not become 0), 'Susa Soldier' (the damage to Life Points is still halved), 'Dark Magician Girl' (her ATK is still increased by her effect), 'Stone Statue of the Aztecs' (Battle Damage to your Life Points is doubled), 'Amazoness Fighter' (opponent's Battle Damage to their Life Points is still zero), 'Amazoness Swords Woman' (Battle Damage is still redirected), and 'Reflect Bounder' (you still take effect damage to your Life Points). [Re: Wicked-Breaking Flamberge - Baou] If a monster equipped with 'Wicked-Breaking Flamberge - Baou' attacks and destroys 'Amazoness Fighter' or 'Amazoness Swordswoman', their effects are not negated because they happen during damage calculation, before they are determined to have been destroyed. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 4 | Monster Type: Warrior | Name: Amazoness Fighter | Passcode: 55821894 | Pendulum Scale: | Rarity: Common | Set: Magicians Force
No conditions in stock. $0.35
Use arrow keys to navigate.
View Details
Amazoness Fighter - MFC-060 - Common - Unlimited Edition
ATK/DEF: 1500/1300 | Attribute: Earth | Card Number: MFC-060 | Card Rules: Rulings powered by The Netrep API. The ATK of this card should be 1500 ATK. When 'Dark Ruler Ha Des' attacks 'Amazoness Fighter', the effect of 'Amazoness Fighter' is still resolved. When 'Amazoness Fighter' battles 'Amazoness Swordswoman', the damage to Life Points is zero. When a monster quipped with 'Wicked-Breaking Flamberge - Baou' attacks 'Amazoness Fighter' or 'Amazoness Swordswoman', the effects of the Amazonesses are applied. [Re: Diffusion Wave-Motion] When a Level 7 Spellcaster-Type monster selected with 'Diffusion Wave-Motion' attacks 'Amazoness Fighter' or 'Amazoness Swordswoman', their effects are still applied normally at damage calculation. [Re: Lone Wolf] If you have 'Monk Fighter' targeted by 'Lone Wolf', the following are examples of monster effects that will NOT be negated because they are not applied to a monster: 'Airknight Parshath' (damage is inflicted and a card is drawn), 'Fiber Jar' ('Monk Fighter' is shuffled into the Deck), 'Maju Garzett' (the ATK of 'Maju Garzett' does not become 0), 'Susa Soldier' (the damage to Life Points is still halved), 'Dark Magician Girl' (her ATK is still increased by her effect), 'Stone Statue of the Aztecs' (Battle Damage to your Life Points is doubled), 'Amazoness Fighter' (opponent's Battle Damage to their Life Points is still zero), 'Amazoness Swords Woman' (Battle Damage is still redirected), and 'Reflect Bounder' (you still take effect damage to your Life Points). [Re: Wicked-Breaking Flamberge - Baou] If a monster equipped with 'Wicked-Breaking Flamberge - Baou' attacks and destroys 'Amazoness Fighter' or 'Amazoness Swordswoman', their effects are not negated because they happen during damage calculation, before they are determined to have been destroyed. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 4 | Monster Type: Warrior | Name: Amazoness Fighter | Passcode: 55821894 | Pendulum Scale: | Rarity: Common | Set: Magicians Force
Condition: Unplayed $0.26 x 1
Add
Use arrow keys to navigate.
View Details
Amazoness Paladin - MFC-059 - Common - 1st Edition
ATK/DEF: 1700/300 | Attribute: Earth | Card Number: MFC-059 | Card Rules: Rulings powered by The Netrep API. 'Amazoness Paladin' counts herself in her effect, so even by herself she gains +100 ATK. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 4 | Monster Type: Warrior | Name: Amazoness Paladin | Passcode: 47480070 | Pendulum Scale: | Rarity: Common | Set: Magicians Force
Condition: Unplayed $0.23 x 2
Add
Condition: Moderately Played $0.21 x 1
Add
Use arrow keys to navigate.
View Details
Amazoness Paladin - MFC-059 - Common - Unlimited Edition
ATK/DEF: 1700/300 | Attribute: Earth | Card Number: MFC-059 | Card Rules: Rulings powered by The Netrep API. 'Amazoness Paladin' counts herself in her effect, so even by herself she gains +100 ATK. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 4 | Monster Type: Warrior | Name: Amazoness Paladin | Passcode: 47480070 | Pendulum Scale: | Rarity: Common | Set: Magicians Force
Condition: Unplayed $0.18 x 3
Add
Use arrow keys to navigate.
View Details
Amazoness Spellcaster - MFC-084 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: MFC-084 | Card Rules: Rulings powered by The Netrep API. 'Amazoness Spellcaster' targets (it targets 2 monsters), so when you activate 'Amazoness Spellcaster' you select 1 face-up Amazoness on your side of the field and 1 face-up monster on your opponent's side of the field. You can select 'Gradius' Option' as the other monster, and the original ATK of the Amazoness will now be the ATK of 'Gradius' Option' at the time 'Amazoness Spellcaster' resolves. The ATK of 'Gradius' Option' remains as the ATK of 'Gradius' and does not become the ATK of the Amazoness. If you activate 'Amazoness Spellcaster', and chain 'Dramatic Rescue', 'Amazoness Spellcaster''s effect disappears. If you switch ATKs with 'Amazoness Spellcaster', and one of the monsters is equipped with 'Megamorph', after the switch, you change the ATK of the monster that is equipped with 'Megamorph' using the effect of 'Megamorph'. With 'Shield & Sword', since these are both Normal Spell Cards, you resolve them in the order of their activation, and recalculate their ATKs in that order. If either of the targeted monsters is affect by 'Shrink' before 'Amazoness Spellcaster' resolves, the ATK values printed on the monsters will be switched, and the effect of 'Shrink' effectively disappears. If a monster that has its original ATK changed by 'Amazoness Spellcaster' is affected by 'Shrink', its ATK will become half of the changed original ATK. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Dramatic Rescue] If you activate 'Amazoness Spellcaster', and chain 'Dramatic Rescue', 'Amazoness Spellcaster''s effect disappears. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Amazoness Spellcaster | Passcode: 81325903 | Pendulum Scale: | Rarity: Common | Set: Magicians Force
No conditions in stock. $0.24
Use arrow keys to navigate.
View Details
Amazoness Spellcaster - MFC-084 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: MFC-084 | Card Rules: Rulings powered by The Netrep API. 'Amazoness Spellcaster' targets (it targets 2 monsters), so when you activate 'Amazoness Spellcaster' you select 1 face-up Amazoness on your side of the field and 1 face-up monster on your opponent's side of the field. You can select 'Gradius' Option' as the other monster, and the original ATK of the Amazoness will now be the ATK of 'Gradius' Option' at the time 'Amazoness Spellcaster' resolves. The ATK of 'Gradius' Option' remains as the ATK of 'Gradius' and does not become the ATK of the Amazoness. If you activate 'Amazoness Spellcaster', and chain 'Dramatic Rescue', 'Amazoness Spellcaster''s effect disappears. If you switch ATKs with 'Amazoness Spellcaster', and one of the monsters is equipped with 'Megamorph', after the switch, you change the ATK of the monster that is equipped with 'Megamorph' using the effect of 'Megamorph'. With 'Shield & Sword', since these are both Normal Spell Cards, you resolve them in the order of their activation, and recalculate their ATKs in that order. If either of the targeted monsters is affect by 'Shrink' before 'Amazoness Spellcaster' resolves, the ATK values printed on the monsters will be switched, and the effect of 'Shrink' effectively disappears. If a monster that has its original ATK changed by 'Amazoness Spellcaster' is affected by 'Shrink', its ATK will become half of the changed original ATK. [Re: Dramatic Rescue] You can activate 'Dramatic Rescue' when an Amazoness on your side of the field is targeted, such as with any Equip Spell Card, 'Tribute to the Doomed', 'Trap Hole', 'Man-Eater Bug', 'Relinquished', 'Dark Cat with White Tail', 'Amazoness Spellcaster', 'Penguin Soldier' (even if it targets 2 monsters), 'Change of Heart', 'Ring of Destruction', 'XYZ Dragon Cannon', etc. But not when cards like 'Raigeki', 'Dark Hole', 'Mirror Force', 'Fissure', 'Creature Swap', 'Guardian Sphinx', 'Bottomless Trap Hole', 'Adhesive Trap Hole', etc. are used. [Re: Dramatic Rescue] If you activate 'Amazoness Spellcaster', and chain 'Dramatic Rescue', 'Amazoness Spellcaster''s effect disappears. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Amazoness Spellcaster | Passcode: 81325903 | Pendulum Scale: | Rarity: Common | Set: Magicians Force
Condition: Unplayed $0.21 x 1
Add
Use arrow keys to navigate.
View Details
Amazoness Swords Woman - MFC-061 - Ultra Rare - 1st Edition
ATK/DEF: 1500/1600 | Attribute: Earth | Card Number: MFC-061 | Card Rules: Rulings powered by The Netrep API. 'Amazoness Swordswoman' only applies her effect to Battle Damage to her controller, so if attacked by a stronger monster, the 'Amazoness Swordswoman' herself is still destroyed as normal. Damage inflicted to the opponent when 'Amazoness Swordswoman''s effect is activated is Battle Damage, so the opponent cannot use 'Barrel Behind the Door'. When 'Dark Ruler Ha Des' attacks 'Amazoness Swordswoman', the effect of 'Amazoness Swordswoman' is still resolved. When a monster affected by 'Diffusion Wave-Motion' attacks 'Amazoness Swordswoman', the 'Amazoness Swordswoman''s effect is applied and the opponent (who used 'Diffusion Wave-Motion') takes the damage dealt to Life Points. Likewise, the controller of 'Spear Dragon' takes damages when 'Spear Dragon' battles 'Amazoness Swordswoman' (or the controller of a monster equipped with 'Fairy Meteor Crush', or who used 'Meteorain'). When the controller of 'Amazoness Swordswoman' uses 'Kuriboh', the controller takes zero Battle Damage so no damage is dealt to the opponent. When 'Susa Soldier' battles 'Amazoness Swordswoman', the controller of 'Susa Soldier' takes full damage the damage is NOT halved. [Re: Begone, Knave!] The effect of 'Begone, Knave!' is applied to the monster that inflicts Battle Damage to the player, so if 'Amazoness Swords Woman' battles a stronger monster, 'Amazoness Swords Woman' would normally be returned to the owner's hand, but because she is destroyed and sent to the Graveyard, she will not be returned. [Re: Confusion Chaff] If your 'Amazoness Swords Woman' declares the second direct attack during a Battle Phase, and 'Confusion Chaff' is activated, your opponent will take any battle damage from that battle. [Re: Cross Counter] If your opponent's 'Amazoness Swords Woman' attacks your Defense Position 'Mystical Elf', and you activate 'Cross Counter', you (the controller of 'Cross Counter' and 'Mystical Elf') take 1000 points of damage due to the effect of 'Amazoness Swords Woman', and then 'Cross Counter' destroys 'Amazoness Swords Woman'. [Re: Divine Wrath] You cannot chain 'Divine Wrath' to Continuous Effects such as: 'Perfect Machine King', 'Raging Flame Sprite' (either effect), 'Jinzo', 'Fire Princess', 'Mad Sword Beast', 'Hayabusa Knight', 'Cat's Ear Tribe', 'Amazoness Swords Woman', 'Harpie Lady 3', 'Fusilier Dragon the Dual-Mode Beast', 'The Fiend Megacyber', 'Blade Knight' (either effect), 'Patrician of Darkness', or monsters like 'Element Saurus' that gain ATK continuously. [Re: Lone Wolf] If you have 'Monk Fighter' targeted by 'Lone Wolf', the following are examples of monster effects that will NOT be negated because they are not applied to a monster: 'Airknight Parshath' (damage is inflicted and a card is drawn), 'Fiber Jar' ('Monk Fighter' is shuffled into the Deck), 'Maju Garzett' (the ATK of 'Maju Garzett' does not become 0), 'Susa Soldier' (the damage to Life Points is still halved), 'Dark Magician Girl' (her ATK is still increased by her effect), 'Stone Statue of the Aztecs' (Battle Damage to your Life Points is doubled), 'Amazoness Fighter' (opponent's Battle Damage to their Life Points is still zero), 'Amazoness Swords Woman' (Battle Damage is still redirected), and 'Reflect Bounder' (you still take effect damage to your Life Points). | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 4 | Monster Type: Warrior | Name: Amazoness Swords Woman | Passcode: 94004268 | Pendulum Scale: | Rarity: Ultra Rare | Set: Magicians Force
Condition: Unplayed $3.30 x 1
Add
Use arrow keys to navigate.
View Details
Amazoness Swords Woman - MFC-061 - Ultra Rare - Unlimited Edition
ATK/DEF: 1500/1600 | Attribute: Earth | Card Number: MFC-061 | Card Rules: Rulings powered by The Netrep API. 'Amazoness Swordswoman' only applies her effect to Battle Damage to her controller, so if attacked by a stronger monster, the 'Amazoness Swordswoman' herself is still destroyed as normal. Damage inflicted to the opponent when 'Amazoness Swordswoman''s effect is activated is Battle Damage, so the opponent cannot use 'Barrel Behind the Door'. When 'Dark Ruler Ha Des' attacks 'Amazoness Swordswoman', the effect of 'Amazoness Swordswoman' is still resolved. When a monster affected by 'Diffusion Wave-Motion' attacks 'Amazoness Swordswoman', the 'Amazoness Swordswoman''s effect is applied and the opponent (who used 'Diffusion Wave-Motion') takes the damage dealt to Life Points. Likewise, the controller of 'Spear Dragon' takes damages when 'Spear Dragon' battles 'Amazoness Swordswoman' (or the controller of a monster equipped with 'Fairy Meteor Crush', or who used 'Meteorain'). When the controller of 'Amazoness Swordswoman' uses 'Kuriboh', the controller takes zero Battle Damage so no damage is dealt to the opponent. When 'Susa Soldier' battles 'Amazoness Swordswoman', the controller of 'Susa Soldier' takes full damage the damage is NOT halved. [Re: Begone, Knave!] The effect of 'Begone, Knave!' is applied to the monster that inflicts Battle Damage to the player, so if 'Amazoness Swords Woman' battles a stronger monster, 'Amazoness Swords Woman' would normally be returned to the owner's hand, but because she is destroyed and sent to the Graveyard, she will not be returned. [Re: Confusion Chaff] If your 'Amazoness Swords Woman' declares the second direct attack during a Battle Phase, and 'Confusion Chaff' is activated, your opponent will take any battle damage from that battle. [Re: Cross Counter] If your opponent's 'Amazoness Swords Woman' attacks your Defense Position 'Mystical Elf', and you activate 'Cross Counter', you (the controller of 'Cross Counter' and 'Mystical Elf') take 1000 points of damage due to the effect of 'Amazoness Swords Woman', and then 'Cross Counter' destroys 'Amazoness Swords Woman'. [Re: Divine Wrath] You cannot chain 'Divine Wrath' to Continuous Effects such as: 'Perfect Machine King', 'Raging Flame Sprite' (either effect), 'Jinzo', 'Fire Princess', 'Mad Sword Beast', 'Hayabusa Knight', 'Cat's Ear Tribe', 'Amazoness Swords Woman', 'Harpie Lady 3', 'Fusilier Dragon the Dual-Mode Beast', 'The Fiend Megacyber', 'Blade Knight' (either effect), 'Patrician of Darkness', or monsters like 'Element Saurus' that gain ATK continuously. [Re: Lone Wolf] If you have 'Monk Fighter' targeted by 'Lone Wolf', the following are examples of monster effects that will NOT be negated because they are not applied to a monster: 'Airknight Parshath' (damage is inflicted and a card is drawn), 'Fiber Jar' ('Monk Fighter' is shuffled into the Deck), 'Maju Garzett' (the ATK of 'Maju Garzett' does not become 0), 'Susa Soldier' (the damage to Life Points is still halved), 'Dark Magician Girl' (her ATK is still increased by her effect), 'Stone Statue of the Aztecs' (Battle Damage to your Life Points is doubled), 'Amazoness Fighter' (opponent's Battle Damage to their Life Points is still zero), 'Amazoness Swords Woman' (Battle Damage is still redirected), and 'Reflect Bounder' (you still take effect damage to your Life Points). | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 4 | Monster Type: Warrior | Name: Amazoness Swords Woman | Passcode: 94004268 | Pendulum Scale: | Rarity: Ultra Rare | Set: Magicians Force
Condition: Unplayed $2.33 x 3
Add
Use arrow keys to navigate.
View Details
Amazoness Tiger - MFC-063 - Rare - 1st Edition
ATK/DEF: 1100/1500 | Attribute: Earth | Card Number: MFC-063 | Card Rules: Rulings powered by The Netrep API. If you have an 'Amazoness Tiger' face-up, you can Set another 'Amazoness Tiger' face-down. If the face-down 'Amazoness Tiger' is flipped face-up by an attack, the flipped 'Amazoness Tiger' is destroyed after damage calculation. If the face-down 'Amazoness Tiger' is flipped with 'Swords of Revealing Light', etc., the flipped 'Amazoness Tiger' is destroyed but the original 'Amazoness Tiger' is not. If both players control a face-up 'Amazoness Tiger' and you use 'Snatch Steal' on your opponent's 'Amazoness Tiger', then that 'Amazoness Tiger' is destroyed after coming to your side of the field. If both players have a face-up 'Amazoness Tiger' and you give your opponent your 'Amazoness Tiger' with 'Creature Swap', then your 'Amazoness Tiger' is destroyed. If both players give their 'Amazoness Tigers' to each other with 'Creature Swap', neither is destroyed. If you pick up 2 'Amazoness Tigers' with 'Cyber Jar', you must place both face-down, or place 1 face-up and 1 face-down. 'Amazoness Tiger' increases its own ATK. You can use 'Bottomless Trap Hole' against 'Amazoness Tiger' because its ATK is at least 1500 when Summoned. When you have 'Amazoness Tiger' and another Amazoness equipped with 'Raregold Armor', your opponent cannot attack. When you have 'Amazoness Tiger' and another Amazoness equipped with 'Ring of Magnetism', the Amazoness equipped with 'Ring of Magnetism' can and must be the target of the attack. [Re: Raregold Armor] You have an Amazoness equipped with 'Raregold Armor', and 'Amazoness Tiger', your opponent cannot attack. [Re: Raregold Armor] 'Ring of Magnetism' 'trumps' 'Raregold Armor', 'Amazoness Tiger', and 'Marauding Captain'. So if you have a monster equipped with 'Ring of Magnetism', and a monster equipped with 'Raregold Armor', the monster equipped with 'Ring of Magnetism' is the target of attacks. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 4 | Monster Type: Beast | Name: Amazoness Tiger | Passcode: 10979723 | Pendulum Scale: | Rarity: Rare | Set: Magicians Force
Condition: Unplayed $0.24 x 1
Add
Use arrow keys to navigate.
View Details
Amazoness Tiger - MFC-063 - Rare - Unlimited Edition
ATK/DEF: 1100/1500 | Attribute: Earth | Card Number: MFC-063 | Card Rules: Rulings powered by The Netrep API. If you have an 'Amazoness Tiger' face-up, you can Set another 'Amazoness Tiger' face-down. If the face-down 'Amazoness Tiger' is flipped face-up by an attack, the flipped 'Amazoness Tiger' is destroyed after damage calculation. If the face-down 'Amazoness Tiger' is flipped with 'Swords of Revealing Light', etc., the flipped 'Amazoness Tiger' is destroyed but the original 'Amazoness Tiger' is not. If both players control a face-up 'Amazoness Tiger' and you use 'Snatch Steal' on your opponent's 'Amazoness Tiger', then that 'Amazoness Tiger' is destroyed after coming to your side of the field. If both players have a face-up 'Amazoness Tiger' and you give your opponent your 'Amazoness Tiger' with 'Creature Swap', then your 'Amazoness Tiger' is destroyed. If both players give their 'Amazoness Tigers' to each other with 'Creature Swap', neither is destroyed. If you pick up 2 'Amazoness Tigers' with 'Cyber Jar', you must place both face-down, or place 1 face-up and 1 face-down. 'Amazoness Tiger' increases its own ATK. You can use 'Bottomless Trap Hole' against 'Amazoness Tiger' because its ATK is at least 1500 when Summoned. When you have 'Amazoness Tiger' and another Amazoness equipped with 'Raregold Armor', your opponent cannot attack. When you have 'Amazoness Tiger' and another Amazoness equipped with 'Ring of Magnetism', the Amazoness equipped with 'Ring of Magnetism' can and must be the target of the attack. [Re: Raregold Armor] You have an Amazoness equipped with 'Raregold Armor', and 'Amazoness Tiger', your opponent cannot attack. [Re: Raregold Armor] 'Ring of Magnetism' 'trumps' 'Raregold Armor', 'Amazoness Tiger', and 'Marauding Captain'. So if you have a monster equipped with 'Ring of Magnetism', and a monster equipped with 'Raregold Armor', the monster equipped with 'Ring of Magnetism' is the target of attacks. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 4 | Monster Type: Beast | Name: Amazoness Tiger | Passcode: 10979723 | Pendulum Scale: | Rarity: Rare | Set: Magicians Force
No conditions in stock. $0.23
Use arrow keys to navigate.
View Details
Ante - MFC-034 - Rare - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: MFC-034 | Card Rules: Rulings powered by The Netrep API. If 'Ante' is the only card in your hand, you cannot activate it. If your opponent has no cards in his hand, you cannot activate 'Ante'. You select cards at the resolution of 'Ante''s effect, not at 'Ante''s activation. You cannot chain 'Barrel Behind the Door' to 'Ante' because you don't know for certain whether you will take damage. If either player chains 'Raigeki Break' or 'Last Turn' to 'Ante' and then has no cards at resolution of 'Ante''s effect, 'Ante''s effect disappears. When 'A Legendary Ocean' is active and you activate 'Ante', when you check the Level, treat the Levels of WATER monsters in the hand as 1 lower for purposes of 'Ante'. [Re: Barrel Behind the Door] You cannot activate 'Barrel Behind the Door' against effects if you don't know for certain that they will inflict damage when the effect is activated. So you cannot activate it against 'Dice Jar', 'Judgment of Anubis', 'Time Wizard' or 'Ante'. Your cannot activate 'Barrel Behind the Door' against 'Ceasefire' if all monsters on the field are face-down, or if all monsters on the field are face-up Normal Monsters, but you can activate it against 'Ceasefire' if there is at least 1 face-up Effect Monster on the field. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Ante | Passcode: 34236961 | Pendulum Scale: | Rarity: Rare | Set: Magicians Force
No conditions in stock. $0.24
Use arrow keys to navigate.
View Details
Ante - MFC-034 - Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: MFC-034 | Card Rules: Rulings powered by The Netrep API. If 'Ante' is the only card in your hand, you cannot activate it. If your opponent has no cards in his hand, you cannot activate 'Ante'. You select cards at the resolution of 'Ante''s effect, not at 'Ante''s activation. You cannot chain 'Barrel Behind the Door' to 'Ante' because you don't know for certain whether you will take damage. If either player chains 'Raigeki Break' or 'Last Turn' to 'Ante' and then has no cards at resolution of 'Ante''s effect, 'Ante''s effect disappears. When 'A Legendary Ocean' is active and you activate 'Ante', when you check the Level, treat the Levels of WATER monsters in the hand as 1 lower for purposes of 'Ante'. [Re: Barrel Behind the Door] You cannot activate 'Barrel Behind the Door' against effects if you don't know for certain that they will inflict damage when the effect is activated. So you cannot activate it against 'Dice Jar', 'Judgment of Anubis', 'Time Wizard' or 'Ante'. Your cannot activate 'Barrel Behind the Door' against 'Ceasefire' if all monsters on the field are face-down, or if all monsters on the field are face-up Normal Monsters, but you can activate it against 'Ceasefire' if there is at least 1 face-up Effect Monster on the field. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Ante | Passcode: 34236961 | Pendulum Scale: | Rarity: Rare | Set: Magicians Force
Condition: Lightly Played $0.18 x 1
Add
Use arrow keys to navigate.
View Details
Anti-Spell - MFC-103 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: MFC-103 | Card Rules: Rulings powered by The Netrep API. Removing 2 Spell Counters is a cost. | Card Type: Counter Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Anti-Spell | Passcode: 53112492 | Pendulum Scale: | Rarity: Common | Set: Magicians Force
No conditions in stock. $0.29
Use arrow keys to navigate.
View Details
Anti-Spell - MFC-103 - Common - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: MFC-103 | Card Rules: Rulings powered by The Netrep API. Removing 2 Spell Counters is a cost. | Card Type: Counter Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Anti-Spell | Passcode: 53112492 | Pendulum Scale: | Rarity: Common | Set: Magicians Force
No conditions in stock. $0.23
Use arrow keys to navigate.
View Details
Apprentice Magician - MFC-066 - Rare - 1st Edition
ATK/DEF: 400/800 | Attribute: Dark | Card Number: MFC-066 | Card Rules: Rulings powered by The Netrep API. If you Special Summon 'Apprentice Magician' face-down (such as with 'Apprentice Magician's' effect) then you do not place a Spell Counter. 'Apprentice Magician's' effect activates at the same time as when monsters are sent to the Graveyard. But it does not have to be sent to the Graveyard you get to Special Summon a new monster when 'Apprentice Magician' is destroyed as a result of battle, even if 'Banisher of the Light' is in play. If you take control of your opponent's 'Apprentice Magician', and it is destroyed as a result of battle, then your opponent (the original owner) will get to Special Summon. Because 'Apprentice Magician' is no longer on your side of the field, it is now in the opponent's Graveyard (or removed from play area). You must show your opponent the monster you Special Summon. For effects that place a Spell Counter, you can chain to the activation of those effects. The Spell Counter is actually placed when the effect resolves. [Re: Pitch-Black Power Stone] 'Pitch-Black Power Stone' may itself receive additional Spell Counters from effects such as 'Apprentice Magician'. [Re: Storm Caller] If a Psychic-Type monster destroys your opponent's 'Apprentice Magician' by battle, if you return it to the top of your opponent's Deck its effect does not activate. [Re: Tower of Babel] You can move Spell Counters to 'Tower of Babel' with 'Pitch Black Power Stone', but if the 4th Spell Counter is placed on 'Tower of Babel' with 'Pitch Black Power Stone' or 'Apprentice Magician', 'Tower of Babel' is destroyed but no damage is inflicted. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 2 | Monster Type: Spellcaster | Name: Apprentice Magician | Passcode: 9156135 | Pendulum Scale: | Rarity: Rare | Set: Magicians Force
No conditions in stock. $0.54
Use arrow keys to navigate.
View Details
Apprentice Magician - MFC-066 - Rare - Unlimited Edition
ATK/DEF: 400/800 | Attribute: Dark | Card Number: MFC-066 | Card Rules: Rulings powered by The Netrep API. If you Special Summon 'Apprentice Magician' face-down (such as with 'Apprentice Magician's' effect) then you do not place a Spell Counter. 'Apprentice Magician's' effect activates at the same time as when monsters are sent to the Graveyard. But it does not have to be sent to the Graveyard you get to Special Summon a new monster when 'Apprentice Magician' is destroyed as a result of battle, even if 'Banisher of the Light' is in play. If you take control of your opponent's 'Apprentice Magician', and it is destroyed as a result of battle, then your opponent (the original owner) will get to Special Summon. Because 'Apprentice Magician' is no longer on your side of the field, it is now in the opponent's Graveyard (or removed from play area). You must show your opponent the monster you Special Summon. For effects that place a Spell Counter, you can chain to the activation of those effects. The Spell Counter is actually placed when the effect resolves. [Re: Pitch-Black Power Stone] 'Pitch-Black Power Stone' may itself receive additional Spell Counters from effects such as 'Apprentice Magician'. [Re: Storm Caller] If a Psychic-Type monster destroys your opponent's 'Apprentice Magician' by battle, if you return it to the top of your opponent's Deck its effect does not activate. [Re: Tower of Babel] You can move Spell Counters to 'Tower of Babel' with 'Pitch Black Power Stone', but if the 4th Spell Counter is placed on 'Tower of Babel' with 'Pitch Black Power Stone' or 'Apprentice Magician', 'Tower of Babel' is destroyed but no damage is inflicted. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 2 | Monster Type: Spellcaster | Name: Apprentice Magician | Passcode: 9156135 | Pendulum Scale: | Rarity: Rare | Set: Magicians Force
No conditions in stock. $0.39
Use arrow keys to navigate.
View Details
Armor Exe - MFC-075 - Rare - 1st Edition
ATK/DEF: 2400/1400 | Attribute: Light | Card Number: MFC-075 | Card Rules: Rulings powered by The Netrep API. (Pronounced 'egg-zay'.) If you Summon 'Armor Exe', flip it face-down with 'Book of Moon', and flip it face-up with 'Book of Taiyou', it CAN attack because its non-attack effect was reset and because flipping it face-up with 'Book of Taiyou' was NOT a Flip Summon. If 'Skill Drain' is active and 'Armor Exe' is Summoned, or if 'Skill Drain' is activated after 'Armor Exe' is Summoned, in both cases 'Armor Exe' CAN attack the same turn it was Summoned. Removing a Spell Counter from 'Armor Exe' is a cost. [Re: Skill Drain] While 'Skill Drain' is active, 'maintenance costs' are not negated (see the Advanced Gameplay FAQ) so you still have to pay for 'The Unfriendly Amazon', 'Armor Exe', Archfiends, etc. However, all other costs are negated, so you do not have to pay to attack with 'Dark Elf' or 'Jirai Gumo'. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 4 | Monster Type: Rock | Name: Armor Exe | Passcode: 7180418 | Pendulum Scale: | Rarity: Rare | Set: Magicians Force
No conditions in stock. $0.23