Yu-Gi-Oh! Singles » Duelist Pack Chazz Princeton


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Armed Changer - DP2-EN023 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN023 | Card Rules: Rulings powered by The Netrep API. The effect of 'Armed Changer' activates when the destroyed monster is sent to the Graveyard in the Damage Step. This effect can be chained to. If the monster equipped with this card destroys a monster like 'Sangan' or 'Mystic Tomato', its effect will form a chain with them according to the rules of simultaneous effects (see Advanced Gameplay FAQ). If the monster equipped with this card destroys a monster with equal ATK, then its effect will not activate, since 'Armed Changer' is sent to the Graveyard at the same time as the opponent's monster. | Card Type: Equip Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Armed Changer | Passcode: 90374791 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
Condition: Unplayed $0.19 x 1
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Armed Changer - DP2-EN023 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN023 | Card Rules: Rulings powered by The Netrep API. The effect of 'Armed Changer' activates when the destroyed monster is sent to the Graveyard in the Damage Step. This effect can be chained to. If the monster equipped with this card destroys a monster like 'Sangan' or 'Mystic Tomato', its effect will form a chain with them according to the rules of simultaneous effects (see Advanced Gameplay FAQ). If the monster equipped with this card destroys a monster with equal ATK, then its effect will not activate, since 'Armed Changer' is sent to the Graveyard at the same time as the opponent's monster. | Card Type: Equip Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Armed Changer | Passcode: 90374791 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
Condition: Unplayed $0.17 x 3
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Armed Dragon LV10 - DP2-EN013 - Ultra Rare - 1st Edition
ATK/DEF: 3000/2000 | Attribute: Wind | Card Number: DP2-EN013 | Card Rules: Rulings powered by The Netrep API. [Re: Level Down!?] You can use 'Level Down!?' on 'Armed Dragon LV10' to Special Summon 'Armed Dragon LV7'. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 7 | Monster Type: Dragon | Name: Armed Dragon LV10 | Passcode: 59464593 | Rarity: Ultra Rare | Set: Duelist Pack 2: Chazz Princeton
No conditions in stock. $22.82
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Armed Dragon LV10 - DP2-EN013 - Ultra Rare - Unlimited Edition
ATK/DEF: 3000/2000 | Attribute: Wind | Card Number: DP2-EN013 | Card Rules: Rulings powered by The Netrep API. [Re: Level Down!?] You can use 'Level Down!?' on 'Armed Dragon LV10' to Special Summon 'Armed Dragon LV7'. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 7 | Monster Type: Dragon | Name: Armed Dragon LV10 | Passcode: 59464593 | Rarity: Ultra Rare | Set: Duelist Pack 2: Chazz Princeton
Condition: Unplayed $21.89 x 1
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Armed Dragon LV3 - DP2-EN010 - Common - 1st Edition
ATK/DEF: 1200/900 | Attribute: Wind | Card Number: DP2-EN010 | Card Rules: Rulings powered by The Netrep API. [Re: Serial Spell] You cannot level up 'Horus the Black Flame Dragon' from 4 to 8 with just 'Level Up!' and 'Serial Spell'. Because you would send 'LV4' to the Graveyard for 'Level Up!', but even if you copy it with 'Serial Spell', the first 'Level Up!' hasn't resolved, so 'LV6' isn't on the field to send to the Graveyard as a cost for the copy of 'Level Up!' If you have 'Horus the Black Flame Dragon LV4' and 'Armed Dragon LV3' on the field, and send one of them to the Graveyard with 'Level Up!', you cannot use 'Serial Spell' to Level Up the other monster, since there was no monster sent to the Graveyard as a cost for 'Serial Spell', and 'Serial Spell' would have no point of reference to resolve its effect. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 3 | Monster Type: Dragon | Name: Armed Dragon LV3 | Passcode: 00980973 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
No conditions in stock. $0.16
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Armed Dragon LV3 - DP2-EN010 - Common - Unlimited Edition
ATK/DEF: 1200/900 | Attribute: Wind | Card Number: DP2-EN010 | Card Rules: Rulings powered by The Netrep API. [Re: Serial Spell] You cannot level up 'Horus the Black Flame Dragon' from 4 to 8 with just 'Level Up!' and 'Serial Spell'. Because you would send 'LV4' to the Graveyard for 'Level Up!', but even if you copy it with 'Serial Spell', the first 'Level Up!' hasn't resolved, so 'LV6' isn't on the field to send to the Graveyard as a cost for the copy of 'Level Up!' If you have 'Horus the Black Flame Dragon LV4' and 'Armed Dragon LV3' on the field, and send one of them to the Graveyard with 'Level Up!', you cannot use 'Serial Spell' to Level Up the other monster, since there was no monster sent to the Graveyard as a cost for 'Serial Spell', and 'Serial Spell' would have no point of reference to resolve its effect. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 3 | Monster Type: Dragon | Name: Armed Dragon LV3 | Passcode: 00980973 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
Condition: Unplayed $0.15 x 1
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Armed Dragon LV5 - DP2-EN011 - Common - 1st Edition
ATK/DEF: 2400/1700 | Attribute: Wind | Card Number: DP2-EN011 | Card Rules: Rulings powered by The Netrep API. Sending 1 Monster Card from your hand is a cost. You select the monster you want to destroy when you activate the effect of 'Armed Dragon LV5'. This effect targets. You select a monster for the effect of 'Armed Dragon LV5' using the monster's current ATK, not the original ATK. You cannot activate 'Armed Dragon LV5''s effect if there isn't a monster you can destroy. If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Armed Dragon LV7] You can Special Summon 'Armed Dragon LV7' by using 'Level Up!' on 'Armed Dragon LV5', because 'Level Up!' lets you bypass the normal Summoning requirements. [Re: Horus the Black Flame Dragon LV4] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Horus the Black Flame Dragon LV6] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Mystic Swordsman LV2] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Mystic Swordsman LV4] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 5 | Monster Type: Dragon | Name: Armed Dragon LV5 | Passcode: 46384672 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
No conditions in stock. $0.43
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Armed Dragon LV5 - DP2-EN011 - Common - Unlimited Edition
ATK/DEF: 2400/1700 | Attribute: Wind | Card Number: DP2-EN011 | Card Rules: Rulings powered by The Netrep API. Sending 1 Monster Card from your hand is a cost. You select the monster you want to destroy when you activate the effect of 'Armed Dragon LV5'. This effect targets. You select a monster for the effect of 'Armed Dragon LV5' using the monster's current ATK, not the original ATK. You cannot activate 'Armed Dragon LV5''s effect if there isn't a monster you can destroy. If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Armed Dragon LV7] You can Special Summon 'Armed Dragon LV7' by using 'Level Up!' on 'Armed Dragon LV5', because 'Level Up!' lets you bypass the normal Summoning requirements. [Re: Horus the Black Flame Dragon LV4] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Horus the Black Flame Dragon LV6] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Mystic Swordsman LV2] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Mystic Swordsman LV4] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 5 | Monster Type: Dragon | Name: Armed Dragon LV5 | Passcode: 46384672 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
No conditions in stock. $0.18
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Armed Dragon LV7 - DP2-EN012 - Super Rare - 1st Edition
ATK/DEF: 2800/1000 | Attribute: Wind | Card Number: DP2-EN012 | Card Rules: Rulings powered by The Netrep API. You can Special Summon 'Armed Dragon LV7' by using 'Level Up!' on 'Armed Dragon LV5', because 'Level Up!' lets you bypass the normal Summoning requirements. Sending 1 Monster Card from your hand is a cost. You can activate 'Armed Dragon LV7''s effect multiple times in the same turn. You determine which monsters are destroyed by the effect of 'Armed Dragon LV7' using the current ATK, not original ATK. [Re: Level Down!?] You can use 'Level Down!?' on 'Armed Dragon LV10' to Special Summon 'Armed Dragon LV7'. [Re: Level Modulation] An 'LV' monster that normally cannot be Special Summoned except by the method in its text CANNOT be Special Summoned from the Graveyard with 'Level Modulation' unless it has been previously Special Summoned by the correct procedure. The 'ignore the Summoning conditions' text allows for these monsters to be Special Summoned only after they have been properly Summoned by their own effect. This applies to 'Horus the Black Flame Dragon LV8', 'Armed Dragon LV7', 'Silent Swordsman LV7', 'Silent Magician LV8', and 'Winged Kuriboh LV10'. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 7 | Monster Type: Dragon | Name: Armed Dragon LV7 | Passcode: 73879377 | Rarity: Super Rare | Set: Duelist Pack 2: Chazz Princeton
Condition: Lightly Played $3.38 x 1
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Armed Dragon LV7 - DP2-EN012 - Super Rare - Unlimited Edition
ATK/DEF: 2800/1000 | Attribute: Wind | Card Number: DP2-EN012 | Card Rules: Rulings powered by The Netrep API. You can Special Summon 'Armed Dragon LV7' by using 'Level Up!' on 'Armed Dragon LV5', because 'Level Up!' lets you bypass the normal Summoning requirements. Sending 1 Monster Card from your hand is a cost. You can activate 'Armed Dragon LV7''s effect multiple times in the same turn. You determine which monsters are destroyed by the effect of 'Armed Dragon LV7' using the current ATK, not original ATK. [Re: Level Down!?] You can use 'Level Down!?' on 'Armed Dragon LV10' to Special Summon 'Armed Dragon LV7'. [Re: Level Modulation] An 'LV' monster that normally cannot be Special Summoned except by the method in its text CANNOT be Special Summoned from the Graveyard with 'Level Modulation' unless it has been previously Special Summoned by the correct procedure. The 'ignore the Summoning conditions' text allows for these monsters to be Special Summoned only after they have been properly Summoned by their own effect. This applies to 'Horus the Black Flame Dragon LV8', 'Armed Dragon LV7', 'Silent Swordsman LV7', 'Silent Magician LV8', and 'Winged Kuriboh LV10'. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 7 | Monster Type: Dragon | Name: Armed Dragon LV7 | Passcode: 73879377 | Rarity: Super Rare | Set: Duelist Pack 2: Chazz Princeton
No conditions in stock. $3.08
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Chthonian Alliance - DP2-EN022 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN022 | Card Rules: Rulings powered by The Netrep API. The monster equipped with this card does not count towards the bonus. So if you have 2 'Dark Magicians' on the field, and 1 is equipped with 'Chthonian Alliance', it has +800 ATK. Monsters on the opponent's side of the field are counted for 'Chthonian Alliance'. Monsters that are treated as having the same name, like 'Cyber Harpie Lady' and 'Harpie Lady 3', both count as 'Harpie Lady' for purposes of 'Chthonian Alliance'. | Card Type: Equip Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Chthonian Alliance | Passcode: 46910446 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
No conditions in stock. $0.18
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Chthonian Alliance - DP2-EN022 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN022 | Card Rules: Rulings powered by The Netrep API. The monster equipped with this card does not count towards the bonus. So if you have 2 'Dark Magicians' on the field, and 1 is equipped with 'Chthonian Alliance', it has +800 ATK. Monsters on the opponent's side of the field are counted for 'Chthonian Alliance'. Monsters that are treated as having the same name, like 'Cyber Harpie Lady' and 'Harpie Lady 3', both count as 'Harpie Lady' for purposes of 'Chthonian Alliance'. | Card Type: Equip Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Chthonian Alliance | Passcode: 46910446 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
Condition: Unplayed $0.17 x 2
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Chthonian Blast - DP2-EN028 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: DP2-EN028 | Card Rules: Rulings powered by The Netrep API. This effect does not target. This card can be activated during the Damage Step if a monster is destroyed as a result of battle. However, it cannot be activated if a monster is destroyed by an effect during the Damage Step. You cannot activate this card if your face-up monster is destroyed in the middle of a chain. You can activate 2 copies of 'Chthonian Blast' when 1 of your face-up monsters is destroyed, and since it does not target, the 2nd one will resolve and destroy the monster with the lowest ATK and inflict damage, and then the 1st one will resolve and destroy the monster with the next lowest ATK and inflict damage. You can chain 'Barrel Behind the Door' to 'Chthonian Blast'. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Chthonian Blast | Passcode: 18271561 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
No conditions in stock. $0.16
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Chthonian Blast - DP2-EN028 - Common - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: DP2-EN028 | Card Rules: Rulings powered by The Netrep API. This effect does not target. This card can be activated during the Damage Step if a monster is destroyed as a result of battle. However, it cannot be activated if a monster is destroyed by an effect during the Damage Step. You cannot activate this card if your face-up monster is destroyed in the middle of a chain. You can activate 2 copies of 'Chthonian Blast' when 1 of your face-up monsters is destroyed, and since it does not target, the 2nd one will resolve and destroy the monster with the lowest ATK and inflict damage, and then the 1st one will resolve and destroy the monster with the next lowest ATK and inflict damage. You can chain 'Barrel Behind the Door' to 'Chthonian Blast'. | Card Type: Normal Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Chthonian Blast | Passcode: 18271561 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
Condition: Unplayed $0.15 x 1
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Chthonian Polymer - DP2-EN029 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: DP2-EN029 | Card Rules: Rulings powered by The Netrep API. Tributing 1 monster is a cost to activate 'Chthonian Polymer'. You can only activate this card when the opponent Fusion Summons a monster, including with a Special Summon that is treated as a Fusion Summon, like 'Miracle Fusion' or 'Power Bond'. You cannot activate it when they Special Summon a Fusion Monster with a card effect, like 'Metamorphosis' or 'Cyber-Stein'. You gain control of the Fusion Monster for as long as it remains on the field. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Chthonian Polymer | Passcode: 72287557 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
No conditions in stock. $0.13
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Chthonian Polymer - DP2-EN029 - Common - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: DP2-EN029 | Card Rules: Rulings powered by The Netrep API. Tributing 1 monster is a cost to activate 'Chthonian Polymer'. You can only activate this card when the opponent Fusion Summons a monster, including with a Special Summon that is treated as a Fusion Summon, like 'Miracle Fusion' or 'Power Bond'. You cannot activate it when they Special Summon a Fusion Monster with a card effect, like 'Metamorphosis' or 'Cyber-Stein'. You gain control of the Fusion Monster for as long as it remains on the field. | Card Type: Normal Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Chthonian Polymer | Passcode: 72287557 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
Condition: Lightly Played $0.18 x 1
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Infernal Incinerator - DP2-EN009 - Rare - 1st Edition
ATK/DEF: 2800/1800 | Attribute: Fire | Card Number: DP2-EN009 | Card Rules: Rulings powered by The Netrep API. Discarding your hand is a cost to Normal Summon or Set this card. It will not activate the effect of a card like 'Goldd, Wu-Lord of Dark World'. You must have at least 1 other card in your hand, besides 'Infernal Incinerator', to discard when your Normal Summon or Set 'Infernal Incinerator'. This card can be Special Summoned (even from your Deck, with a card like 'Monster Gate'). You do not have to discard your hand when you Special Summon this card. When you Normal Summon or Set 'Infernal Incinerator', it does not start a chain even though you are using the monster's effect to do so. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 6 | Monster Type: Fiend | Name: Infernal Incinerator | Passcode: 23309606 | Rarity: Rare | Set: Duelist Pack 2: Chazz Princeton
No conditions in stock. $0.18
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Infernal Incinerator - DP2-EN009 - Rare - Unlimited Edition
ATK/DEF: 2800/1800 | Attribute: Fire | Card Number: DP2-EN009 | Card Rules: Rulings powered by The Netrep API. Discarding your hand is a cost to Normal Summon or Set this card. It will not activate the effect of a card like 'Goldd, Wu-Lord of Dark World'. You must have at least 1 other card in your hand, besides 'Infernal Incinerator', to discard when your Normal Summon or Set 'Infernal Incinerator'. This card can be Special Summoned (even from your Deck, with a card like 'Monster Gate'). You do not have to discard your hand when you Special Summon this card. When you Normal Summon or Set 'Infernal Incinerator', it does not start a chain even though you are using the monster's effect to do so. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 6 | Monster Type: Fiend | Name: Infernal Incinerator | Passcode: 23309606 | Rarity: Rare | Set: Duelist Pack 2: Chazz Princeton
Condition: Unplayed $0.21 x 2
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Condition: Lightly Played $0.20 x 1
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Condition: Damaged $0.15 x 1
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Inferno Reckless Summon - DP2-EN025 - Super Rare - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN025 | Card Rules: Rulings powered by The Netrep API. 'Inferno Reckless Summon' does not target. Your opponent chooses a monster on his/her side of the field when 'Inferno Reckless Summon' resolves. 'Inferno Reckless Summon' cannot be activated in the Damage Step. If there are not enough available Monster Zone spaces for each monster that will be Special Summoned, the monsters that cannot be Special Summoned are sent to the Graveyard instead. 'Inferno Reckless Summon' cannot be activated when your monster is Special Summoned face-down. Your opponent cannot select a face-down monster when resolving 'Inferno Reckless Summon'. Your opponent cannot chose a monster that cannot be Special Summoned. When resolving 'Inferno Reckless Summon', first the player that activated 'Inferno Reckless Summon' Special Summons his/her monsters, and then the opponent Special Summons his/her monsters. The monsters are treated as being Special Summoned at the same time.'Inferno Reckless Summon' cannot be activated when multiple monsters are Special Summoned by the same effect. 'Inferno Reckless Summon' cannot be activated when you Special Summon a monster token. Your opponent cannot choose a monster token. If the monster you Special Summon will have 1500 or less ATK when it is Special Summoned because of a card effect, you can activate 'Inferno Reckless Summon'. If an effect is chained that removes your Special Summoned monster from the field or flips it face-down, your opponent will still Special Summon his/her monsters. If an effect is chained that removes your opponent's only face-up monster from play or flips it face-down, your monsters are still Special Summoned. If your Special Summoned monster and your opponent's only face-up monster are flipped face-down or removed from the field, the effect of 'Inferno Reckless Summon' disappears. When you Special Summon a Fusion Monster or Ritual Monster with 1500 or less ATK and you have additional copies in your Graveyard that can be Special Summoned from the Graveyard, you can activate 'Inferno Reckless Summon'. If you Special Summon a monster that cannot be Special Summoned from the Graveyard, you can activate 'Inferno Reckless Summon' but copies in the Graveyard are not Special Summoned. You can activate 'Inferno Reckless Summon' when the only face-up monster your opponent controls is a monster token or a monster that is Limited. In this case you will Special Summon, but your opponent will not. If an effect is chained that increases the ATK of your Special Summoned monster above 1500 ATK, your monsters are still Special Summoned. If you activate 'Inferno Reckless Summon' when you Special Summon 'Proto-Cyber Dragon', you will Special Summon 'Cyber Dragon' from your hand, Deck, and Graveyard. You can activate 'Inferno Reckless Summon' when your opponent Special Summons a monster with 1500 or less ATK onto your side of the field. If either player does not Special Summon monsters so that they have 3 monsters with the same name in play after resolving 'Inferno Reckless Summon, ' the opponent can check that player's hand and Deck to verify that they have Summoned all possible copies of the chosen monster. If that monster is Limited or Semi-Limited, and the maximum number of copies allowed per Deck are on that player's side of the field the field, in their Graveyard or in their Removed Zone, their opponent can not check their hand and Deck for additional copies. [Re: Celestial Transformation] You can activate 'Inferno Reckless Summon' if the Fairy Special Summoned by the effect of 'Celestial Transformation' has 1500 ATK or less after it is halved. [Re: Cloak and Dagger] If you Special Summon the monster declared by 'Cloak and Dagger', you can Chain 'Inferno Reckless Summon' to the effect of 'Cloak and Dagger'. Only the first monster Summoned (the one that triggered the effect of 'Cloak and Dagger') will be removed from play. [Re: Elemental Hero Neo Bubbleman] If you Special Summon this card you can activate 'Inferno Reckless Summon' and Special Summon 'Elemental Hero Bubbleman' from your Deck. [Re: Junk Synchron] If you Special Summon 'The Calculator' with 'Junk Synchron', you can activate 'Inferno Reckless Summon' because 'The Calculator's' effect is negated and its ATK is 0. [Re: Proto-Cyber Dragon] If you Special Summon this card you can activate 'Inferno Reckless Summon' and Special Summon 'Cyber Dragon' from your Deck. | Card Type: Quick-play Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Inferno Reckless Summon | Passcode: 12247206 | Rarity: Super Rare | Set: Duelist Pack 2: Chazz Princeton
No conditions in stock. $5.18
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Inferno Reckless Summon - DP2-EN025 - Super Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN025 | Card Rules: Rulings powered by The Netrep API. 'Inferno Reckless Summon' does not target. Your opponent chooses a monster on his/her side of the field when 'Inferno Reckless Summon' resolves. 'Inferno Reckless Summon' cannot be activated in the Damage Step. If there are not enough available Monster Zone spaces for each monster that will be Special Summoned, the monsters that cannot be Special Summoned are sent to the Graveyard instead. 'Inferno Reckless Summon' cannot be activated when your monster is Special Summoned face-down. Your opponent cannot select a face-down monster when resolving 'Inferno Reckless Summon'. Your opponent cannot chose a monster that cannot be Special Summoned. When resolving 'Inferno Reckless Summon', first the player that activated 'Inferno Reckless Summon' Special Summons his/her monsters, and then the opponent Special Summons his/her monsters. The monsters are treated as being Special Summoned at the same time.'Inferno Reckless Summon' cannot be activated when multiple monsters are Special Summoned by the same effect. 'Inferno Reckless Summon' cannot be activated when you Special Summon a monster token. Your opponent cannot choose a monster token. If the monster you Special Summon will have 1500 or less ATK when it is Special Summoned because of a card effect, you can activate 'Inferno Reckless Summon'. If an effect is chained that removes your Special Summoned monster from the field or flips it face-down, your opponent will still Special Summon his/her monsters. If an effect is chained that removes your opponent's only face-up monster from play or flips it face-down, your monsters are still Special Summoned. If your Special Summoned monster and your opponent's only face-up monster are flipped face-down or removed from the field, the effect of 'Inferno Reckless Summon' disappears. When you Special Summon a Fusion Monster or Ritual Monster with 1500 or less ATK and you have additional copies in your Graveyard that can be Special Summoned from the Graveyard, you can activate 'Inferno Reckless Summon'. If you Special Summon a monster that cannot be Special Summoned from the Graveyard, you can activate 'Inferno Reckless Summon' but copies in the Graveyard are not Special Summoned. You can activate 'Inferno Reckless Summon' when the only face-up monster your opponent controls is a monster token or a monster that is Limited. In this case you will Special Summon, but your opponent will not. If an effect is chained that increases the ATK of your Special Summoned monster above 1500 ATK, your monsters are still Special Summoned. If you activate 'Inferno Reckless Summon' when you Special Summon 'Proto-Cyber Dragon', you will Special Summon 'Cyber Dragon' from your hand, Deck, and Graveyard. You can activate 'Inferno Reckless Summon' when your opponent Special Summons a monster with 1500 or less ATK onto your side of the field. If either player does not Special Summon monsters so that they have 3 monsters with the same name in play after resolving 'Inferno Reckless Summon, ' the opponent can check that player's hand and Deck to verify that they have Summoned all possible copies of the chosen monster. If that monster is Limited or Semi-Limited, and the maximum number of copies allowed per Deck are on that player's side of the field the field, in their Graveyard or in their Removed Zone, their opponent can not check their hand and Deck for additional copies. [Re: Celestial Transformation] You can activate 'Inferno Reckless Summon' if the Fairy Special Summoned by the effect of 'Celestial Transformation' has 1500 ATK or less after it is halved. [Re: Cloak and Dagger] If you Special Summon the monster declared by 'Cloak and Dagger', you can Chain 'Inferno Reckless Summon' to the effect of 'Cloak and Dagger'. Only the first monster Summoned (the one that triggered the effect of 'Cloak and Dagger') will be removed from play. [Re: Elemental Hero Neo Bubbleman] If you Special Summon this card you can activate 'Inferno Reckless Summon' and Special Summon 'Elemental Hero Bubbleman' from your Deck. [Re: Junk Synchron] If you Special Summon 'The Calculator' with 'Junk Synchron', you can activate 'Inferno Reckless Summon' because 'The Calculator's' effect is negated and its ATK is 0. [Re: Proto-Cyber Dragon] If you Special Summon this card you can activate 'Inferno Reckless Summon' and Special Summon 'Cyber Dragon' from your Deck. | Card Type: Quick-play Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Inferno Reckless Summon | Passcode: 12247206 | Rarity: Super Rare | Set: Duelist Pack 2: Chazz Princeton
Condition: Unplayed $4.42 x 1
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Level Modulation - DP2-EN019 - Rare - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN019 | Card Rules: Rulings powered by The Netrep API. An 'LV' monster that normally cannot be Special Summoned except by the method in its text CANNOT be Special Summoned from the Graveyard with 'Level Modulation' unless it has been previously Special Summoned by the correct procedure. The 'ignore the Summoning conditions' text allows for these monsters to be Special Summoned only after they have been properly Summoned by their own effect. This applies to 'Horus the Black Flame Dragon LV8', 'Armed Dragon LV7', 'Silent Swordsman LV7', 'Silent Magician LV8', and 'Winged Kuriboh LV10'. You cannot activate 'Level Modulation' if the opponent has 1 or less card in their Deck, or if you have 'Protector of the Sanctuary' on the field. Even Continuous Effects on the Special Summoned Monster, like 'Horus the Black Flame Dragon LV6', are not applied during the turn this card is used to Special Summon that monster. If the monster Special Summoned by this card's effect is flipped face-down, then the restrictions of 'Level Modulation' are no longer applied. If you flip it face-up again, it can attack and its effects are applied. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Level Modulation | Passcode: 61850482 | Rarity: Rare | Set: Duelist Pack 2: Chazz Princeton
No conditions in stock. $0.18
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Level Modulation - DP2-EN019 - Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN019 | Card Rules: Rulings powered by The Netrep API. An 'LV' monster that normally cannot be Special Summoned except by the method in its text CANNOT be Special Summoned from the Graveyard with 'Level Modulation' unless it has been previously Special Summoned by the correct procedure. The 'ignore the Summoning conditions' text allows for these monsters to be Special Summoned only after they have been properly Summoned by their own effect. This applies to 'Horus the Black Flame Dragon LV8', 'Armed Dragon LV7', 'Silent Swordsman LV7', 'Silent Magician LV8', and 'Winged Kuriboh LV10'. You cannot activate 'Level Modulation' if the opponent has 1 or less card in their Deck, or if you have 'Protector of the Sanctuary' on the field. Even Continuous Effects on the Special Summoned Monster, like 'Horus the Black Flame Dragon LV6', are not applied during the turn this card is used to Special Summon that monster. If the monster Special Summoned by this card's effect is flipped face-down, then the restrictions of 'Level Modulation' are no longer applied. If you flip it face-up again, it can attack and its effects are applied. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Level Modulation | Passcode: 61850482 | Rarity: Rare | Set: Duelist Pack 2: Chazz Princeton
No conditions in stock. $0.25
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Magical Mallet - DP2-EN024 - Super Rare - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN024 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Magical Mallet | Passcode: 85852291 | Rarity: Super Rare | Set: Duelist Pack 2: Chazz Princeton
No conditions in stock. $1.08
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Magical Mallet - DP2-EN024 - Super Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: DP2-EN024 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Magical Mallet | Passcode: 85852291 | Rarity: Super Rare | Set: Duelist Pack 2: Chazz Princeton
No conditions in stock. $1.01
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Ojama Black - DP2-EN004 - Common - 1st Edition
ATK/DEF: 0/1000 | Attribute: Light | Card Number: DP2-EN004 | Card Rules: Rulings powered by The Netrep API. [Re: Ojamagic] When you activate this card's effect, and you find out that you do not have all 3 of 'Ojama Green', 'Ojama Yellow', and 'Ojama Black' in your Deck, then you cannot add any of them to your hand. You must add all 3 or none. If you do not add all 3, your opponent may check your Deck to verify. | Card Type: Normal Monster | Condition: | Edition: 1st | Level: 2 | Monster Type: Beast | Name: Ojama Black | Passcode: 79335209 | Rarity: Common | Set: Duelist Pack 2: Chazz Princeton
No conditions in stock. $0.25