Yu-Gi-Oh! Singles » Dark Revelation 3


ATK/DEF: Attribute:
Card Number: Card Rules:
Card Text: Card Type:
Condition: Edition:
Level: Monster Type:
Name: Passcode:
Pendulum Scale: Rarity:
Set: :
:
| Advanced Search
Use arrow keys to navigate.
View Details
A Feather of the Phoenix - DR3-EN157 - Super Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: DR3-EN157 | Card Rules: Rulings powered by The Netrep API. You can select the card you discarded for the cost of 'A Feather of the Phoenix' to be the card returned to the top of your Deck. If you discarded 'Night Assailant' or 'Makyura the Destructor', then their effects will activate. You can select a Fusion Monster in the Graveyard for 'A Feather of the Phoenix' but it is returned to the Extra Deck. Discarding 1 card is a cost to activate this effect. Your opponent can chain 'Disappear' to the activation of this card and remove the discarded card from play so that you cannot return it to the top of the Deck. This is an effect that targets. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: A Feather of the Phoenix | Passcode: 49140998 | Pendulum Scale: | Rarity: Super Rare | Set: Dark Revelations 3
No conditions in stock. $3.78
Use arrow keys to navigate.
View Details
A-Team: Trap Disposal Unit - DR3-EN093 - Rare - Unlimited Edition
ATK/DEF: 300/400 | Attribute: Fire | Card Number: DR3-EN093 | Card Rules: Rulings powered by The Netrep API. This monster's effect is a Quick Effect (Spell Speed 2). As long as 'A-Team: Trap Disposal Unit' is not participating in the battle (not attacking or being attacked), you can activate its effect during the Damage Step. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 2 | Monster Type: Machine | Name: A-Team: Trap Disposal Unit | Passcode: 13026402 | Pendulum Scale: | Rarity: Rare | Set: Dark Revelations 3
No conditions in stock. $0.25
Use arrow keys to navigate.
View Details
Abare Ushioni - DR3-EN146 - Common - Unlimited Edition
ATK/DEF: 1200/1200 | Attribute: Earth | Card Number: DR3-EN146 | Card Rules: Rulings powered by The Netrep API. If you call the coin toss wrong for 'Abare Ushioni' you can still prevent the damage with 'Pikeru's Circle of Enchantment', etc. You cannot chain 'Barrel Behind the Door' to the effect of 'Abare Ushioni' because you don't know yet if you will take damage or not from the effect. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 4 | Monster Type: Beast-Warrior | Name: Abare Ushioni | Passcode: 89718302 | Pendulum Scale: | Rarity: Common | Set: Dark Revelations 3
No conditions in stock. $0.23
Use arrow keys to navigate.
View Details
Absolute End - DR3-EN050 - Common - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: DR3-EN050 | Card Rules: Rulings powered by The Netrep API. When 'Absolute End' is activated during an attack, that attack becomes a direct attack. If 'Taunt' and 'Absolute End' are both active, the attack becomes a direct attack to your Life Points. This is because the attack target is the monster selected by 'Taunt', but then 'Absolute End' turns it into a direct attack. [Re: Feather Shot] You cannot activate 'Feather Shot' during a turn where 'Absolute End' has been activated. If 'Feather Shot' has already resolved, 'Absolute End' cannot be activated. If 'Absolute End' is chained to 'Feather Shot', then the selected 'Elemental Hero Avian' cannot attack. [Re: Staunch Defender] If 'Absolute End' and 'Staunch Defender' are both activated during the same turn, the last one to resolve will be the one that applies. | Card Type: Normal Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Absolute End | Passcode: 27744077 | Pendulum Scale: | Rarity: Common | Set: Dark Revelations 3
Condition: Unplayed $0.21 x 1
Add
Use arrow keys to navigate.
View Details
Abyssal Designator - DR3-EN040 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: DR3-EN040 | Card Rules: Rulings powered by The Netrep API. If your opponent sends a monster to the Graveyard with the declared Type and Attribute, you cannot see their hand and Deck. But if they claim to have no such card, you can check their hand and Deck to confirm. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Abyssal Designator | Passcode: 89801755 | Pendulum Scale: | Rarity: Common | Set: Dark Revelations 3
No conditions in stock. $0.19
Use arrow keys to navigate.
View Details
Ancient Gear Beast - DR3-EN187 - Rare - Unlimited Edition
ATK/DEF: 2000/2000 | Attribute: Earth | Card Number: DR3-EN187 | Card Rules: Rulings powered by The Netrep API. 'Your opponent's Effect Monster' means the monster that your opponent controls when this effect is activated. If 'Ancient Gear Beast' attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like 'Ultimate Offering', 'Royal Oppression', or 'Skull Lair'. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down 'Ultimate Offering', etc. The effect of 'Ancient Gear Beast' that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. 'Divine Wrath' cannot be activated against it. If 'Ancient Gear Beast' attacks, and is destroyed before the end of the Damage Step, its effect is no longer applied after it is destroyed, even if it is still on the field and has not yet been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster generating it has been destroyed, even if the monster is still on the field.) The effect of 'Ancient Gear Beast' is applied up until the point it is destroyed, though. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 6 | Monster Type: Machine | Name: Ancient Gear Beast | Passcode: 10509340 | Pendulum Scale: | Rarity: Rare | Set: Dark Revelations 3
No conditions in stock. $0.82
Use arrow keys to navigate.
View Details
Ancient Gear Golem - DR3-EN186 - Ultra Rare - Unlimited Edition
ATK/DEF: 3000/3000 | Attribute: Earth | Card Number: DR3-EN186 | Card Rules: Rulings powered by The Netrep API. If 'Ancient Gear Golem' attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like 'Ultimate Offering', 'Royal Oppression', or 'Skull Lair'. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down 'Ultimate Offering', etc. The effect of 'Ancient Gear Golem' that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. 'Divine Wrath' cannot be activated against it. If 'Ancient Gear Golem' attacks, and is destroyed before the end of the Damage Step, its effect is no longer applied after it is destroyed, even if it is still on the field and has not yet been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster generating it has been destroyed, even if the monster is still on the field.) The effect of 'Ancient Gear Golem' is applied up until the point it is destroyed, though. [Re: Geartown] While 'Geartown' is active, you can Tribute 'Ancient Gear Castle' with 1 Counter to Tribute Summon 'Ancient Gear Golem'. [Re: Jetroid] If 'Ancient Gear Golem' attacks 'Jetroid', the controller of 'Jetroid' cannot use its effect. [Re: Spell Gear] You cannot activate 'Spell Gear' if you do not have any 'Ancient Gear Golem' remaining in your Deck. [Re: Spell Gear] If an effect is chained that prevents you from Special Summoning 'Ancient Gear Golem', you still cannot Normal Summon or Set until the end of your next turn. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 8 | Monster Type: Machine | Name: Ancient Gear Golem | Passcode: 83104731 | Pendulum Scale: | Rarity: Ultra Rare | Set: Dark Revelations 3
No conditions in stock. $6.55
Use arrow keys to navigate.
View Details
Ancient Gear Soldier - DR3-EN188 - Common - Unlimited Edition
ATK/DEF: 1300/1300 | Attribute: Earth | Card Number: DR3-EN188 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 4 | Monster Type: Machine | Name: Ancient Gear Soldier | Passcode: 56094445 | Pendulum Scale: | Rarity: Common | Set: Dark Revelations 3
No conditions in stock. $0.25
Use arrow keys to navigate.
View Details
Armed Dragon LV3 - DR3-EN013 - Common - Unlimited Edition
ATK/DEF: 1200/900 | Attribute: Wind | Card Number: DR3-EN013 | Card Rules: Rulings powered by The Netrep API. [Re: Serial Spell] You cannot level up 'Horus the Black Flame Dragon' from 4 to 8 with just 'Level Up!' and 'Serial Spell'. Because you would send 'LV4' to the Graveyard for 'Level Up!', but even if you copy it with 'Serial Spell', the first 'Level Up!' hasn't resolved, so 'LV6' isn't on the field to send to the Graveyard as a cost for the copy of 'Level Up!' If you have 'Horus the Black Flame Dragon LV4' and 'Armed Dragon LV3' on the field, and send one of them to the Graveyard with 'Level Up!', you cannot use 'Serial Spell' to Level Up the other monster, since there was no monster sent to the Graveyard as a cost for 'Serial Spell', and 'Serial Spell' would have no point of reference to resolve its effect. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 3 | Monster Type: Dragon | Name: Armed Dragon LV3 | Passcode: 00980973 | Pendulum Scale: | Rarity: Common | Set: Dark Revelations 3
No conditions in stock. $0.32
Use arrow keys to navigate.
View Details
Armed Dragon LV5 - DR3-EN014 - Rare - Unlimited Edition
ATK/DEF: 2400/1700 | Attribute: Wind | Card Number: DR3-EN014 | Card Rules: Rulings powered by The Netrep API. Sending 1 Monster Card from your hand is a cost. You select the monster you want to destroy when you activate the effect of 'Armed Dragon LV5'. This effect targets. You select a monster for the effect of 'Armed Dragon LV5' using the monster's current ATK, not the original ATK. You cannot activate 'Armed Dragon LV5''s effect if there isn't a monster you can destroy. If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Armed Dragon LV7] You can Special Summon 'Armed Dragon LV7' by using 'Level Up!' on 'Armed Dragon LV5', because 'Level Up!' lets you bypass the normal Summoning requirements. [Re: Horus the Black Flame Dragon LV4] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Horus the Black Flame Dragon LV6] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Mystic Swordsman LV2] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Mystic Swordsman LV4] If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 5 | Monster Type: Dragon | Name: Armed Dragon LV5 | Passcode: 46384672 | Pendulum Scale: | Rarity: Rare | Set: Dark Revelations 3
No conditions in stock. $1.45
Use arrow keys to navigate.
View Details
Armed Dragon LV7 - DR3-EN015 - Ultra Rare - Unlimited Edition
ATK/DEF: 2800/1000 | Attribute: Wind | Card Number: DR3-EN015 | Card Rules: Rulings powered by The Netrep API. You can Special Summon 'Armed Dragon LV7' by using 'Level Up!' on 'Armed Dragon LV5', because 'Level Up!' lets you bypass the normal Summoning requirements. Sending 1 Monster Card from your hand is a cost. You can activate 'Armed Dragon LV7''s effect multiple times in the same turn. You determine which monsters are destroyed by the effect of 'Armed Dragon LV7' using the current ATK, not original ATK. [Re: Level Down!?] You can use 'Level Down!?' on 'Armed Dragon LV10' to Special Summon 'Armed Dragon LV7'. [Re: Level Modulation] An 'LV' monster that normally cannot be Special Summoned except by the method in its text CANNOT be Special Summoned from the Graveyard with 'Level Modulation' unless it has been previously Special Summoned by the correct procedure. The 'ignore the Summoning conditions' text allows for these monsters to be Special Summoned only after they have been properly Summoned by their own effect. This applies to 'Horus the Black Flame Dragon LV8', 'Armed Dragon LV7', 'Silent Swordsman LV7', 'Silent Magician LV8', and 'Winged Kuriboh LV10'. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 7 | Monster Type: Dragon | Name: Armed Dragon LV7 | Passcode: 73879377 | Pendulum Scale: | Rarity: Ultra Rare | Set: Dark Revelations 3
No conditions in stock. $8.06
Use arrow keys to navigate.
View Details
Armed Samurai - Ben Kei - DR3-EN143 - Common - Unlimited Edition
ATK/DEF: 500/800 | Attribute: Dark | Card Number: DR3-EN143 | Card Rules: Rulings powered by The Netrep API. The attacks of 'Armed Samurai Ben Kei' do not have to be in a row. If you equip 'Twin Swords of Flashing Light - Tryce' to 'Armed Samurai Ben Kei', it can only attack twice, not three times (unless equipped with more cards). Even if 'Armed Samurai Ben Kei' is equipped, attacks twice, and you use 'Tailor of the Fickle' to move its Equip Card to another monster, and then use 'Collected Power' to move it back, 'Armed Samurai Ben Kei' has already attacked twice and gets no additional attacks. The effect of 'Armed Samurai Ben Kei' is a Continuous Effect that cannot be chained to. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 4 | Monster Type: Warrior | Name: Armed Samurai - Ben Kei | Passcode: 84430950 | Pendulum Scale: | Rarity: Common | Set: Dark Revelations 3
No conditions in stock. $0.23
Use arrow keys to navigate.
View Details
Assault on GHQ - DR3-EN176 - Rare - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: DR3-EN176 | Card Rules: Rulings powered by The Netrep API. If you cannot destroy a monster with this effect, you cannot send cards from your opponent's Deck to the Graveyard. If you destroy 'Peten the Dark Clown', you miss the timing on its activation because it was not the last effect to resolve, so you cannot Special Summon another 'Peten the Dark Clown'. [Re: Aussa the Earth Charmer] If the turn player controls a 'Charmer' and a monster controlled by its effect, and activates 'Assault on GHQ' and targets the controlled monster, and the opponent chains an effect to destroy the 'Charmer', the controlled monster returns to the opponent's control, but is still destroyed by the effect of 'Assault on GHQ'. [Re: Eria the Water Charmer] If the turn player controls a 'Charmer' and a monster controlled by its effect, and activates 'Assault on GHQ' and targets the controlled monster, and the opponent chains an effect to destroy the 'Charmer', the controlled monster returns to the opponent's control, but is still destroyed by the effect of 'Assault on GHQ'. [Re: Hiita the Fire Charmer] If the turn player controls a 'Charmer' and a monster controlled by its effect, and activates 'Assault on GHQ' and targets the controlled monster, and the opponent chains an effect to destroy the 'Charmer', the controlled monster returns to the opponent's control, but is still destroyed by the effect of 'Assault on GHQ'. [Re: Wynn the Wind Charmer] If the turn player controls a 'Charmer' and a monster controlled by its effect, and activates 'Assault on GHQ' and targets the controlled monster, and the opponent chains an effect to destroy the 'Charmer', the controlled monster returns to the opponent's control, but is still destroyed by the effect of 'Assault on GHQ'. | Card Type: Normal Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Assault on GHQ | Passcode: 62633180 | Pendulum Scale: | Rarity: Rare | Set: Dark Revelations 3
No conditions in stock. $1.10
Use arrow keys to navigate.
View Details
Astral Barrier - DR3-EN119 - Common - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: DR3-EN119 | Card Rules: Rulings powered by The Netrep API. If a Fusion Monster is Special Summoned with 'Magical Scientist', and attacks, you cannot choose to make the attack a direct attack on your Life Points, because the effect of 'Magical Scientist' prohibiting this is mandatory, but the effect of 'Astral Barrier' is optional. The effect of 'Astral Barrier' does not target the attacking monster. [Re: Call of the Earthbound] If 'Earthbound Spirit's Invitation' is chained to 'Astral Barrier', 'Astral Barrier' is applied. If 'Astral Barrier' is chained to 'Earthbound Spirit's Invitation', 'Earthbound Spirit's Invitation' is applied. [Re: Mirage Dragon] The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as 'Type Zero Magic Crusher', 'Ultimate Offering', 'Skull Lair', 'The Dragon's Bead', and 'Astral Barrier'. [Re: Pitch-Black Warwolf] The effect of this monster makes your opponent unable to activate Set Trap Cards. However, your opponent can still activate the effects of face-up Trap Cards such as 'Type Zero Magic Crusher', 'Ultimate Offering', 'Skull Lair', 'The Dragon's Bead', and 'Astral Barrier'. | Card Type: Continuous Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Astral Barrier | Passcode: 37053871 | Pendulum Scale: | Rarity: Common | Set: Dark Revelations 3
No conditions in stock. $0.25
Use arrow keys to navigate.
View Details
Aussa the Earth Charmer - DR3-EN206 - Common - Unlimited Edition
ATK/DEF: 500/1500 | Attribute: Earth | Card Number: DR3-EN206 | Card Rules: Rulings powered by The Netrep API. If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears. If you take control of the opponent's monster with a 'Charmer' and the opponent takes control back with 'Change of Heart', control still reverts to you after the effect of 'Change of Heart' expires (even though it wasn't your monster originally). If your opponent takes control of your monster with 'Snatch Steal', and you activate the Flip Effect of a 'Charmer' to take it back, you keep control while the 'Charmer' is face-up on the field. If 'Book of Moon' is chained to the Flip Effect of a 'Charmer' to flip the target monster face-down, the effect of the 'Charmer' disappears. If a 'Charmer' is removed from play with 'Interdimensional Matter Transporter', its effect is not re-applied when it's back on the field. If 'DNA Transplant' changes a monster's Attribute so that it can be taken by a 'Charmer', and then 'DNA Transplant' is destroyed so that the monster's Attribute no longer corresponds to the effect of the 'Charmer', the controller of the 'Charmer' loses control of the monster. If the turn player controls a 'Charmer' and a monster controlled by its effect, and activates 'Assault on GHQ' and targets the controlled monster, and the opponent chains an effect to destroy the 'Charmer', the controlled monster returns to the opponent's control, but is still destroyed by the effect of 'Assault on GHQ'. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 3 | Monster Type: Spellcaster | Name: Aussa the Earth Charmer | Passcode: 37970940 | Pendulum Scale: | Rarity: Common | Set: Dark Revelations 3
No conditions in stock. $0.29
Use arrow keys to navigate.
View Details
Back to Square One - DR3-EN104 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: DR3-EN104 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Back to Square One | Passcode: 47453433 | Pendulum Scale: | Rarity: Common | Set: Dark Revelations 3
No conditions in stock. $0.34
Use arrow keys to navigate.
View Details
Ballista of Rampart Smashing - DR3-EN106 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: DR3-EN106 | Card Rules: Rulings powered by The Netrep API. 'Ballista of Rampart Smashing' increases the ATK at damage calculation. 'Ballista of Rampart Smashing' only increases the ATK for damage calculation, then the increase disappears after the end of damage calculation. [Re: Marshmallon] When a monster equipped with 'Ballista of Rampart Smashing' attacks a face-down, Defense Position 'Marshmallon', the effect of 'Ballista of Rampart Smashing' that increases the ATK of the equipped monster is applied during damage calculation. After damage calculation, the effect of 'Marshmallon' that inflicts damage is activated. | Card Type: Equip Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Ballista of Rampart Smashing | Passcode: 00242146 | Pendulum Scale: | Rarity: Common | Set: Dark Revelations 3
No conditions in stock. $0.25
Use arrow keys to navigate.
View Details
Battery Charger - DR3-EN221 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: DR3-EN221 | Card Rules: Rulings powered by The Netrep API. You cannot activate 'Batteryman Charger's' effect if you do not have any eligble 'Batteryman' monsters remaining in your hand or Deck. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Battery Charger | Passcode: 61181383 | Pendulum Scale: | Rarity: Common | Set: Dark Revelations 3
No conditions in stock. $2.97
Use arrow keys to navigate.
View Details
Batteryman AA - DR3-EN210 - Common - Unlimited Edition
ATK/DEF: 0/0 | Attribute: Light | Card Number: DR3-EN210 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 3 | Monster Type: Thunder | Name: Batteryman AA | Passcode: 63142001 | Pendulum Scale: | Rarity: Common | Set: Dark Revelations 3
No conditions in stock. $2.13
Use arrow keys to navigate.
View Details
Beast Soul Swap - DR3-EN175 - Common - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: DR3-EN175 | Card Rules: Rulings powered by The Netrep API. The Beast-Type monster is Special Summoned from your hand. You can Special Summon the same Beast-Type monster you returned to your hand with the same effect of 'Beast Soul Swap'. You can use 'Beast Soul Swap' to return a non-Beast-Type monster on the field that has been changed to Beast-Type with 'DNA Surgery'. This card targets the 1 face-up Beast-Type monster you returned to the hand. | Card Type: Normal Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Beast Soul Swap | Passcode: 35149085 | Pendulum Scale: | Rarity: Common | Set: Dark Revelations 3
No conditions in stock. $0.26
Use arrow keys to navigate.
View Details
Behemoth the King of All Animals - DR3-EN134 - Super Rare - Unlimited Edition
ATK/DEF: 2700/1500 | Attribute: Earth | Card Number: DR3-EN134 | Card Rules: Rulings powered by The Netrep API. It is possible to 'properly' Tribute Summon 'Behemoth the King of All Animals' with just 1 Tribute. For example, you can Tribute Summon it with 'Trojan Horse', or use 'Cost Down' and then Tribute 1 monster because 'Behemoth the King of All Animals' is only Level 5. In cases such as this, either 2000 ATK or 2700 ATK is correct, so the controller can select which ATK it will have. If 'Trojan Horse' is Tributed to Tribute Summon 'Behemoth the King of All Animals', you still only return 1 monster from the Graveyard to your hand, because it's the same number as the number of monsters you Tributed to perform the Summon. If 'Behemoth the King of All Animals' is Tribute Summoned with 2000 ATK, and is then flipped face-down or removed from play temporarily, its ATK becomes 2700 points when it is again face-up on the field. If you Tribute Summon 'Behemoth the King of All Animals' with 1 Tribute, and 'Skill Drain' is activated, its ATK becomes 2700 points. Even if 'Skill Drain' is destroyed, the ATK remains at 2700 points. If you Tribute Set 'Behemoth the King of All Animals' with 1 Tribute, its ATK will only be 2000 points when flipped face-up. However, once it is face-up, if it is flipped face-down again, the effect is reset and its ATK becomes 2700 points. The second effect of 'Behemoth the King of All Animals' is a Trigger Effect that can be chained to. It is a targeting effect that targets a monster(s) in the Graveyard. If you Tribute Summon this card with 1 Tribute and equip it with 'Megamorph', its current ATK will become 4000 or 1000, depending on Life Points. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 7 | Monster Type: Beast | Name: Behemoth the King of All Animals | Passcode: 22996376 | Pendulum Scale: | Rarity: Super Rare | Set: Dark Revelations 3
No conditions in stock. $2.34
Use arrow keys to navigate.
View Details
Big Core - DR3-EN090 - Super Rare - Unlimited Edition
ATK/DEF: 2300/1100 | Attribute: Dark | Card Number: DR3-EN090 | Card Rules: Rulings powered by The Netrep API. [Re: Boss Rush] 'Boss Rush' must be face-up on the field when the 'B.E.S.' or 'Big Core' monster is destroyed for you to use its effect. If the monster is destroyed, and then afterwards you activate 'Boss Rush', you do not get to Special Summon for that monster's destruction. [Re: Heavy Mech Support Platform] If 'Heavy Mech Support Platform' is equipped to 'Big Core' or 'Reflect Bounder' and they would be destroyed by their effect, 'Heavy Mech Support Platform' is destroyed instead. [Re: Last Turn] If your opponent activates 'Last Turn' and you Special Summon a monster that can attack twice, it can attack twice during the special Battle Phase (important if the opponent had a monster like 'Big Core'). | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 6 | Monster Type: Machine | Name: Big Core | Passcode: 14148099 | Pendulum Scale: | Rarity: Super Rare | Set: Dark Revelations 3
No conditions in stock. $0.80
Use arrow keys to navigate.
View Details
Big Wave Small Wave - DR3-EN046 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: DR3-EN046 | Card Rules: Rulings powered by The Netrep API. You can Special Summon high-level WATER monsters with 'Big Wave Small Wave', like 'Levia-Dragon - Daedalus', 'Suijin', or 'Gogiga Gagagigo'. You cannot use 'Big Wave Small Wave' to Summon 'Special Summon-only' WATER monsters like 'Aqua Spirit' or 'Fenrir'. You cannot activate 'Big Wave Small Wave' when there are no WATER monsters on your side of the field. 'The Legendary Fisherman' is not destroyed by the effect of 'Big Wave Small Wave' if 'Umi' is on the field, so he remains on the field. After destroying WATER monsters with 'Big Wave Small Wave' you can choose not to Special Summon any WATER monsters if you wish. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Big Wave Small Wave | Passcode: 51562916 | Pendulum Scale: | Rarity: Common | Set: Dark Revelations 3
No conditions in stock. $0.32
Use arrow keys to navigate.
View Details
Big-Tusked Mammoth - DR3-EN135 - Rare - Unlimited Edition
ATK/DEF: 2000/1000 | Attribute: Earth | Card Number: DR3-EN135 | Card Rules: Rulings powered by The Netrep API. The effect of 'Big-Tusked Mammoth' includes those monsters Summoned this turn before 'Big-Tusked Mammoth' was face-up on the field. For example, if your opponent attacks with a monster that was Summoned this turn, and you activate 'Call of the Haunted' to Special Summon 'Big-Tusked Mammoth' from the Graveyard, this causes a replay, and your opponent now cannot attack with the monster that was Summoned this turn. If 'Big-Tusked Mammoth' is Set on the field, and is attacked by a monster that was Summoned this turn, the attack resolves normally. Monsters flipped face-up with an effect like 'Book of Taiyou' are not affected by 'Big-Tusked Mammoth' and can attack that turn. If 'Big-Tusked Mammoth' is on the field, and a monster that was Summoned this turn is removed from play temporarily and returns to the field the same turn, it still cannot attack. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 5 | Monster Type: Beast | Name: Big-Tusked Mammoth | Passcode: 59380081 | Pendulum Scale: | Rarity: Rare | Set: Dark Revelations 3
No conditions in stock. $0.32
Use arrow keys to navigate.
View Details
Blade Rabbit - DR3-EN138 - Common - Unlimited Edition
ATK/DEF: 400/300 | Attribute: Earth | Card Number: DR3-EN138 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 2 | Monster Type: Beast | Name: Blade Rabbit | Passcode: 58268433 | Pendulum Scale: | Rarity: Common | Set: Dark Revelations 3
No conditions in stock. $0.26