Yu-Gi-Oh! Singles » Structure Deck Machine Re-Volt


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Ancient Gear Drill - SD10-EN022 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN022 | Card Rules: Rulings powered by The Netrep API. You must show your chosen card to your opponent to verify that it is a Spell Card. You can select a Field Spell Card but you must Set it in your Field Card Zone. 'You cannot use that Spell Card this turn' means that you cannot activate it, and you cannot use it to pay a cost for Summoning 'Anteatereatingant' or for the effect of a card like 'Emergency Provisions' or 'Elemental Hero Tempest'. If you get a Spell Card with 'Ancient Gear Drill' and then return it to your hand with 'Giant Trunade', restrictions no longer apply so you can use it as normal. [Re: Ojamagic] If you select 'Ojamagic' for the effect of 'Ancient Gear Drill', and it is destroyed that same turn, you cannot activate 'Ojamagic's' effect. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Ancient Gear Drill | Passcode: 67829249 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Unplayed $0.19 x 1
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Ancient Gear Drill - SD10-EN022 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN022 | Card Rules: Rulings powered by The Netrep API. You must show your chosen card to your opponent to verify that it is a Spell Card. You can select a Field Spell Card but you must Set it in your Field Card Zone. 'You cannot use that Spell Card this turn' means that you cannot activate it, and you cannot use it to pay a cost for Summoning 'Anteatereatingant' or for the effect of a card like 'Emergency Provisions' or 'Elemental Hero Tempest'. If you get a Spell Card with 'Ancient Gear Drill' and then return it to your hand with 'Giant Trunade', restrictions no longer apply so you can use it as normal. [Re: Ojamagic] If you select 'Ojamagic' for the effect of 'Ancient Gear Drill', and it is destroyed that same turn, you cannot activate 'Ojamagic's' effect. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Ancient Gear Drill | Passcode: 67829249 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
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Ancient Gear Explosive - SD10-EN019 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN019 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Ancient Gear Explosive | Passcode: 4446672 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Unplayed $0.21 x 1
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Ancient Gear Explosive - SD10-EN019 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN019 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Ancient Gear Explosive | Passcode: 4446672 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
No conditions in stock. $0.21
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Ancient Gear Factory - SD10-EN021 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN021 | Card Rules: Rulings powered by The Netrep API. You reveal your chosen 'Ancient Gear' monster when the effect of 'Ancient Gear Factory' resolves. Not when it is activated. You can activate 'Ancient Gear Factory' and then decide not to Summon the revealed monster. You cannot select a monster for 'Ancient Gear Factory' that you could not Tribute Summon, such as Level 4 and lower monsters. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Ancient Gear Factory | Passcode: 30435145 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Unplayed $0.18 x 2
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Ancient Gear Factory - SD10-EN021 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN021 | Card Rules: Rulings powered by The Netrep API. You reveal your chosen 'Ancient Gear' monster when the effect of 'Ancient Gear Factory' resolves. Not when it is activated. You can activate 'Ancient Gear Factory' and then decide not to Summon the revealed monster. You cannot select a monster for 'Ancient Gear Factory' that you could not Tribute Summon, such as Level 4 and lower monsters. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Ancient Gear Factory | Passcode: 30435145 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
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Ancient Gear Workshop - SD10-EN017 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN017 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Ancient Gear Workshop | Passcode: 59811955 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
No conditions in stock. $0.51
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Ancient Gear Workshop - SD10-EN017 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN017 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Ancient Gear Workshop | Passcode: 59811955 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
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Heavy Storm SD10 - SD10-EN026 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN026 | Card Rules: Rulings powered by The Netrep API. [Re: A Deal with Dark Ruler] You can activate 'A Deal with Dark Ruler' if your Level 8 or higher monster that is an Equip Spell Card is sent from your side of the field to the Graveyard (such as 'Koitsu' or 'Dark Necrofear' destroyed by 'Heavy Storm'). [Re: Big Bang Shot] If you Special Summon a monster with 'Premature Burial', and equip it with 'Big Bang Shot', and 'Heavy Storm' is activated, the effects of 'Premature Burial' and 'Big Bang Shot' form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses 'Big Bang Shot' to be Step 2, then the monster will be removed from play. If the controller chooses 'Premature Burial' to be Step 2, then the monster will be destroyed and sent to the Graveyard. [Re: Curse of Royal] You cannot use 'Curse of Royal' against 'Heavy Storm' or 'Harpie's Feather Duster'. [Re: Different Dimension Capsule] If 'Different Dimension Capsule' is destroyed with 'Heavy Storm', etc., the card removed from play remains removed from play for the rest of the Duel. [Re: Embodiment of Apophis] While 'Embodiment of Apophis' is a monster, it is still treated as a Trap Card and can be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Embodiment of Apophis] If an effect that destroys Trap Cards is used against 'Embodiment of Apophis', you can use 'Fake Trap' to prevent it from being destroyed. When preventing the destruction of 'Embodiment of Apophis', you must be using a card of the appropriate type. You cannot use 'My Body as a Shield' to rescue it from 'Heavy Storm'. You cannot use 'Fake Trap' to rescue it from 'Raigeki'. You can use 'Riryoku Field' when 'Embodiment of Apophis' is targeted by 'Snatch Steal', but not when it's targeted by 'Mystical Space Typhoon'. You can use any of these effects to protect 'Embodiment of Apophis' from 'Raigeki Break' because 'Raigeki Break' can destroy a Monster card or a Trap Card. [Re: Embodiment of Apophis] If 'Non-Spellcasting Area' is active, 'Embodiment of Apophis' cannot be destroyed by 'Raigeki', etc., but can still be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Emergency Provisions] If your opponent activates 'Heavy Storm' you can chain 'Emergency Provisions' to send your Spell and Trap Cards to Graveyard first (and gain the appropriate amount of Life Points). [Re: Fake Trap] If your opponent activates ''Heavy Storm'' and your chain ''Fake Trap'', your Trap Cards are protected but your Spell Cards are still destroyed.' [Re: Fusion Sword Murasame Blade] This card is not destroyed by cards that target, like 'Mystical Space Typhoon' or 'Dust Tornado', or by cards that do not target, like 'Heavy Storm', 'Harpie's Feather Duster', or 'Gryphon Wing'. [Re: Judgment of Anubis] You can activate 'Judgment of Anubis' and select a Spell Card that destroys only a Spell Card (like 'De-Spell') or only a Trap Card (like 'Remove Trap') or could destroy both (like 'Mystical Space Typhoon') or many (like 'Heavy Storm'). [Re: Morale Boost] If 'Morale Boost' and other Equip Spell Cards are destroyed at the same time with 'Harpie's Feather Duster' or 'Heavy Storm', 'Morale Boost' does not inflict any damage. [Re: Remove Brainwashing] If 'Remove Brainwashing' is destroyed, control does not revert again, so if I activate 'Change of Heart' and my opponent chains 'Remove Brainwashing', control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if 'Remove Brainwashing' is destroyed with 'Heavy Storm', control does not revert back to me and remains with the original owner. (The same for 'Creature Swap', etc.) [Re: Smoke Grenade of the Thief] This card must be destroyed directly for its effect to activate, such as with the effects of 'Mystical Space Typhoon', 'Heavy Storm', or 'Gearfried the Iron Knight'. Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field. [Re: Swords of Revealing Light] If this card is destroyed or removed from the field by the effect of another card, such as 'Heavy Storm' or 'Giant Trunade', the opponent may then attack. [Re: Timidity] While the effect of 'Timidity' is active, and your opponent activates 'Heavy Storm', face-down Spell and Trap Cards are not destroyed but face-up cards will be. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Heavy Storm SD10 | Passcode: 19613556 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Unplayed $0.56 x 3
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Heavy Storm SD10 - SD10-EN026 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN026 | Card Rules: Rulings powered by The Netrep API. [Re: A Deal with Dark Ruler] You can activate 'A Deal with Dark Ruler' if your Level 8 or higher monster that is an Equip Spell Card is sent from your side of the field to the Graveyard (such as 'Koitsu' or 'Dark Necrofear' destroyed by 'Heavy Storm'). [Re: Big Bang Shot] If you Special Summon a monster with 'Premature Burial', and equip it with 'Big Bang Shot', and 'Heavy Storm' is activated, the effects of 'Premature Burial' and 'Big Bang Shot' form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses 'Big Bang Shot' to be Step 2, then the monster will be removed from play. If the controller chooses 'Premature Burial' to be Step 2, then the monster will be destroyed and sent to the Graveyard. [Re: Curse of Royal] You cannot use 'Curse of Royal' against 'Heavy Storm' or 'Harpie's Feather Duster'. [Re: Different Dimension Capsule] If 'Different Dimension Capsule' is destroyed with 'Heavy Storm', etc., the card removed from play remains removed from play for the rest of the Duel. [Re: Embodiment of Apophis] While 'Embodiment of Apophis' is a monster, it is still treated as a Trap Card and can be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Embodiment of Apophis] If an effect that destroys Trap Cards is used against 'Embodiment of Apophis', you can use 'Fake Trap' to prevent it from being destroyed. When preventing the destruction of 'Embodiment of Apophis', you must be using a card of the appropriate type. You cannot use 'My Body as a Shield' to rescue it from 'Heavy Storm'. You cannot use 'Fake Trap' to rescue it from 'Raigeki'. You can use 'Riryoku Field' when 'Embodiment of Apophis' is targeted by 'Snatch Steal', but not when it's targeted by 'Mystical Space Typhoon'. You can use any of these effects to protect 'Embodiment of Apophis' from 'Raigeki Break' because 'Raigeki Break' can destroy a Monster card or a Trap Card. [Re: Embodiment of Apophis] If 'Non-Spellcasting Area' is active, 'Embodiment of Apophis' cannot be destroyed by 'Raigeki', etc., but can still be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Emergency Provisions] If your opponent activates 'Heavy Storm' you can chain 'Emergency Provisions' to send your Spell and Trap Cards to Graveyard first (and gain the appropriate amount of Life Points). [Re: Fake Trap] If your opponent activates ''Heavy Storm'' and your chain ''Fake Trap'', your Trap Cards are protected but your Spell Cards are still destroyed.' [Re: Fusion Sword Murasame Blade] This card is not destroyed by cards that target, like 'Mystical Space Typhoon' or 'Dust Tornado', or by cards that do not target, like 'Heavy Storm', 'Harpie's Feather Duster', or 'Gryphon Wing'. [Re: Judgment of Anubis] You can activate 'Judgment of Anubis' and select a Spell Card that destroys only a Spell Card (like 'De-Spell') or only a Trap Card (like 'Remove Trap') or could destroy both (like 'Mystical Space Typhoon') or many (like 'Heavy Storm'). [Re: Morale Boost] If 'Morale Boost' and other Equip Spell Cards are destroyed at the same time with 'Harpie's Feather Duster' or 'Heavy Storm', 'Morale Boost' does not inflict any damage. [Re: Remove Brainwashing] If 'Remove Brainwashing' is destroyed, control does not revert again, so if I activate 'Change of Heart' and my opponent chains 'Remove Brainwashing', control of the monster comes to me and then reverts to my opponent. Then, later in the turn, if 'Remove Brainwashing' is destroyed with 'Heavy Storm', control does not revert back to me and remains with the original owner. (The same for 'Creature Swap', etc.) [Re: Smoke Grenade of the Thief] This card must be destroyed directly for its effect to activate, such as with the effects of 'Mystical Space Typhoon', 'Heavy Storm', or 'Gearfried the Iron Knight'. Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field. [Re: Swords of Revealing Light] If this card is destroyed or removed from the field by the effect of another card, such as 'Heavy Storm' or 'Giant Trunade', the opponent may then attack. [Re: Timidity] While the effect of 'Timidity' is active, and your opponent activates 'Heavy Storm', face-down Spell and Trap Cards are not destroyed but face-up cards will be. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Heavy Storm SD10 | Passcode: 19613556 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
No conditions in stock. $0.56
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Machine Duplication - SD10-EN029 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN029 | Card Rules: Rulings powered by The Netrep API. If a monster on the field, with an ATK of 500 or less, is changed to Machine-Type with 'DNA Surgery', you can use 'Machine Duplication' to Special Summon up to 2 copies of it from your Deck. The Machine-Type monster is chosen at activation of this card, so if the opponent chains 'Ring of Destruction' to destroy the chosen monster, up to 2 copies of that card can still be Special Summoned. [Re: Metal Reflect Slime] If 'Metal Reflect Slime' becomes a Machine-Type Monster with 'DNA Surgery', you can select it with 'Machine Duplication' but you will not be able to Special Summon any cards because 'Metal Reflect Slime' is a Trap Card while in your Deck. [Re: Proto-Cyber Dragon] You can use 'Machine Duplication' and a 'Proto-Cyber Dragon' whose ATK has been reduced to 500 or less to Special Summon up to 2 'Cyber Dragons' from your Deck. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Machine Duplication | Passcode: 63995093 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
No conditions in stock. $1.57
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Machine Duplication - SD10-EN029 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN029 | Card Rules: Rulings powered by The Netrep API. If a monster on the field, with an ATK of 500 or less, is changed to Machine-Type with 'DNA Surgery', you can use 'Machine Duplication' to Special Summon up to 2 copies of it from your Deck. The Machine-Type monster is chosen at activation of this card, so if the opponent chains 'Ring of Destruction' to destroy the chosen monster, up to 2 copies of that card can still be Special Summoned. [Re: Metal Reflect Slime] If 'Metal Reflect Slime' becomes a Machine-Type Monster with 'DNA Surgery', you can select it with 'Machine Duplication' but you will not be able to Special Summon any cards because 'Metal Reflect Slime' is a Trap Card while in your Deck. [Re: Proto-Cyber Dragon] You can use 'Machine Duplication' and a 'Proto-Cyber Dragon' whose ATK has been reduced to 500 or less to Special Summon up to 2 'Cyber Dragons' from your Deck. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Machine Duplication | Passcode: 63995093 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
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Pot of Avarice - SD10-EN030 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN030 | Card Rules: Rulings powered by The Netrep API. 'Pot of Avarice' targets 5 monsters in your Graveyard. You cannot activate it you do not have 5 or more monsters in your Graveyard. If any of the 5 monsters targeted by 'Pot of Avarice' are removed from the Graveyard before its effect resolves, for example by 'Disappear' or 'Call of the Haunted', then the entire effect of 'Pot of Avarice' disappears. You do not shuffle the other monsters into your Deck and you do not draw 2 cards. You can target Fusion Monsters and/or Synchro Monsters in your Graveyard for 'Pot of Avarice' and they will be returned to your Extra Deck. You can chain 'Serial Spell' to 'Pot of Avarice'. You select 5 targets for 'Pot of Avarice', and then when you chain 'Serial Spell' you must select 5 targets. You can select the same monsters, but if you do this then 'Serial Spell' will resolve first and shuffle some monsters back into the Deck, and then when the original 'Pot of Avarice' tries to resolves, there aren't enough monsters left so it will not resolve. Monster Cards you discard from your hand for the cost of 'Serial Spell' can be selected as targets for the 'Serial Spell' copy of 'Pot of Avarice'. [Re: Transmigration Break] You cannot activate 'Pot of Avarice' while 'Transmigration Break' is active. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Pot of Avarice | Passcode: 67169062 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
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Pot of Avarice - SD10-EN030 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN030 | Card Rules: Rulings powered by The Netrep API. 'Pot of Avarice' targets 5 monsters in your Graveyard. You cannot activate it you do not have 5 or more monsters in your Graveyard. If any of the 5 monsters targeted by 'Pot of Avarice' are removed from the Graveyard before its effect resolves, for example by 'Disappear' or 'Call of the Haunted', then the entire effect of 'Pot of Avarice' disappears. You do not shuffle the other monsters into your Deck and you do not draw 2 cards. You can target Fusion Monsters and/or Synchro Monsters in your Graveyard for 'Pot of Avarice' and they will be returned to your Extra Deck. You can chain 'Serial Spell' to 'Pot of Avarice'. You select 5 targets for 'Pot of Avarice', and then when you chain 'Serial Spell' you must select 5 targets. You can select the same monsters, but if you do this then 'Serial Spell' will resolve first and shuffle some monsters back into the Deck, and then when the original 'Pot of Avarice' tries to resolves, there aren't enough monsters left so it will not resolve. Monster Cards you discard from your hand for the cost of 'Serial Spell' can be selected as targets for the 'Serial Spell' copy of 'Pot of Avarice'. [Re: Transmigration Break] You cannot activate 'Pot of Avarice' while 'Transmigration Break' is active. | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Pot of Avarice | Passcode: 67169062 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
No conditions in stock. $0.82