Yu-Gi-Oh! Singles » Structure Deck Machine Re-Volt


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Ancient Gear - SD10-EN015 - Common - 1st Edition
ATK/DEF: 100/800 | Attribute: Earth | Card Number: SD10-EN015 | Card Rules: Rulings powered by The Netrep API. Special Summoning this card does not start a chain. [Re: Ancient Gear Factory] You reveal your chosen 'Ancient Gear' monster when the effect of 'Ancient Gear Factory' resolves. Not when it is activated. [Re: Geartown] You can still choose to Tribute the usual number of monsters when Tribute Summoning an 'Ancient Gear' monster. [Re: Geartown] You can Summon a Level 5 or 6 'Ancient Gear' monster without offering a Tribute. [Re: Spell Gear] ''Ancient Gear' cards' means any card you control that has 'Ancient Gear' in its card name. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 2 | Monster Type: Machine | Name: Ancient Gear | Passcode: 31557782 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Unplayed $0.20 x 3
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Ancient Gear - SD10-EN015 - Common - Unlimited Edition
ATK/DEF: 100/800 | Attribute: Earth | Card Number: SD10-EN015 | Card Rules: Rulings powered by The Netrep API. Special Summoning this card does not start a chain. [Re: Ancient Gear Factory] You reveal your chosen 'Ancient Gear' monster when the effect of 'Ancient Gear Factory' resolves. Not when it is activated. [Re: Geartown] You can still choose to Tribute the usual number of monsters when Tribute Summoning an 'Ancient Gear' monster. [Re: Geartown] You can Summon a Level 5 or 6 'Ancient Gear' monster without offering a Tribute. [Re: Spell Gear] ''Ancient Gear' cards' means any card you control that has 'Ancient Gear' in its card name. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 2 | Monster Type: Machine | Name: Ancient Gear | Passcode: 31557782 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
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Ancient Gear Beast - SD10-EN013 - Common - 1st Edition
ATK/DEF: 2000/2000 | Attribute: Earth | Card Number: SD10-EN013 | Card Rules: Rulings powered by The Netrep API. 'Your opponent's Effect Monster' means the monster that your opponent controls when this effect is activated. If 'Ancient Gear Beast' attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like 'Ultimate Offering', 'Royal Oppression', or 'Skull Lair'. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down 'Ultimate Offering', etc. The effect of 'Ancient Gear Beast' that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. 'Divine Wrath' cannot be activated against it. If 'Ancient Gear Beast' attacks, and is destroyed before the end of the Damage Step, its effect is no longer applied after it is destroyed, even if it is still on the field and has not yet been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster generating it has been destroyed, even if the monster is still on the field.) The effect of 'Ancient Gear Beast' is applied up until the point it is destroyed, though. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 6 | Monster Type: Machine | Name: Ancient Gear Beast | Passcode: 10509340 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Unplayed $0.39 x 1
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Ancient Gear Beast - SD10-EN013 - Common - Unlimited Edition
ATK/DEF: 2000/2000 | Attribute: Earth | Card Number: SD10-EN013 | Card Rules: Rulings powered by The Netrep API. 'Your opponent's Effect Monster' means the monster that your opponent controls when this effect is activated. If 'Ancient Gear Beast' attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like 'Ultimate Offering', 'Royal Oppression', or 'Skull Lair'. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down 'Ultimate Offering', etc. The effect of 'Ancient Gear Beast' that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. 'Divine Wrath' cannot be activated against it. If 'Ancient Gear Beast' attacks, and is destroyed before the end of the Damage Step, its effect is no longer applied after it is destroyed, even if it is still on the field and has not yet been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster generating it has been destroyed, even if the monster is still on the field.) The effect of 'Ancient Gear Beast' is applied up until the point it is destroyed, though. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 6 | Monster Type: Machine | Name: Ancient Gear Beast | Passcode: 10509340 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
No conditions in stock. $749.87
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Ancient Gear Cannon - SD10-EN016 - Common - 1st Edition
ATK/DEF: 500/500 | Attribute: Earth | Card Number: SD10-EN016 | Card Rules: Rulings powered by The Netrep API. While 'Ancient Gear Cannon's' effect is active, you can still activate the effect of a Continuous Trap Card that was already face-up, such as 'Type Zero Magic Crusher'. But you cannot activate (flip face-up) any more Trap Cards. The restriction on Trap Cards is tied to 'Ancient Gear Cannon' inflicting damage. If 'Barrel Behind the Door' is chained to the effect of 'Ancient Gear Cannon', the rest of 'Ancient Gear Cannon''s effect is not applied and Trap Cards can still be activated. If 'Pikeru's Circle of Enchantment' is chained to 'Ancient Gear Cannon's' effect to prevent the damage, the rest of 'Ancient Gear Cannon''s effect is not applied and Trap Cards can still be activated. The effect of 'Ancient Gear Cannon' is an Ignition Effect and can be chained to. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 2 | Monster Type: Machine | Name: Ancient Gear Cannon | Passcode: 80045583 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Unplayed $0.20 x 2
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Ancient Gear Cannon - SD10-EN016 - Common - Unlimited Edition
ATK/DEF: 500/500 | Attribute: Earth | Card Number: SD10-EN016 | Card Rules: Rulings powered by The Netrep API. While 'Ancient Gear Cannon's' effect is active, you can still activate the effect of a Continuous Trap Card that was already face-up, such as 'Type Zero Magic Crusher'. But you cannot activate (flip face-up) any more Trap Cards. The restriction on Trap Cards is tied to 'Ancient Gear Cannon' inflicting damage. If 'Barrel Behind the Door' is chained to the effect of 'Ancient Gear Cannon', the rest of 'Ancient Gear Cannon''s effect is not applied and Trap Cards can still be activated. If 'Pikeru's Circle of Enchantment' is chained to 'Ancient Gear Cannon's' effect to prevent the damage, the rest of 'Ancient Gear Cannon''s effect is not applied and Trap Cards can still be activated. The effect of 'Ancient Gear Cannon' is an Ignition Effect and can be chained to. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 2 | Monster Type: Machine | Name: Ancient Gear Cannon | Passcode: 80045583 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
No conditions in stock. $0.16
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Ancient Gear Engineer - SD10-EN003 - Common - 1st Edition
ATK/DEF: 1500/1500 | Attribute: Earth | Card Number: SD10-EN003 | Card Rules: Rulings powered by The Netrep API. 'Ancient Gear Engineer's' effect activates at the end of the Damage Step (when monsters destroyed by battle are sent to the Graveyard). If it is destroyed by battle, or removed from the field by a card effect before then, its effect will not activate. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 5 | Monster Type: Machine | Name: Ancient Gear Engineer | Passcode: 1953925 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
No conditions in stock. $1.37
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Ancient Gear Engineer - SD10-EN003 - Common - Unlimited Edition
ATK/DEF: 1500/1500 | Attribute: Earth | Card Number: SD10-EN003 | Card Rules: Rulings powered by The Netrep API. 'Ancient Gear Engineer's' effect activates at the end of the Damage Step (when monsters destroyed by battle are sent to the Graveyard). If it is destroyed by battle, or removed from the field by a card effect before then, its effect will not activate. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 5 | Monster Type: Machine | Name: Ancient Gear Engineer | Passcode: 1953925 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
No conditions in stock. $0.88
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Ancient Gear Gadjiltron Chimera - SD10-EN002 - Common - 1st Edition
ATK/DEF: 2300/1300 | Attribute: Earth | Card Number: SD10-EN002 | Card Rules: Rulings powered by The Netrep API. When you Tribute Summon this card by Tributing a 'Gadget' monster, it does not start a chain. Gaining the appropriate effect is a Continuous Effect. If you Tribute 'Green Gadget' to Tribute Summon this card, it has +300 ATK from the time it is Summoned. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 6 | Monster Type: Machine | Name: Ancient Gear Gadjiltron Chimera | Passcode: 86321248 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
No conditions in stock. $0.26
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Ancient Gear Gadjiltron Chimera - SD10-EN002 - Common - Unlimited Edition
ATK/DEF: 2300/1300 | Attribute: Earth | Card Number: SD10-EN002 | Card Rules: Rulings powered by The Netrep API. When you Tribute Summon this card by Tributing a 'Gadget' monster, it does not start a chain. Gaining the appropriate effect is a Continuous Effect. If you Tribute 'Green Gadget' to Tribute Summon this card, it has +300 ATK from the time it is Summoned. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 6 | Monster Type: Machine | Name: Ancient Gear Gadjiltron Chimera | Passcode: 86321248 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
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Ancient Gear Gadjiltron Dragon - SD10-EN001 - Ultra Rare - 1st Edition
ATK/DEF: 3000/2000 | Attribute: Earth | Card Number: SD10-EN001 | Card Rules: Rulings powered by The Netrep API. When you Tribute Summon this card by Tributing 'Gadget' monsters, it does not start a chain. Gaining the appropriate effect(s) is a Continuous Effect. If this card is flipped face-down, any effects it obtained from its Tribute Summon will disappear, even if flipped face-up again. The effect granted by Tributing 'Green Gadget' is a Continuous Effect. The effect granted by Tributing 'Red Gadget' is a Trigger Effect that starts a chain when this card inflicts battle damage. The effect granted by Tributing 'Yellow Gadget' is a Trigger Effect that starts a chain when this card destroys an opponent's monster by battle. If you Tribute 2 of the same 'Gadget' to Tribute Summon this card, the effect does NOT duplicate. For example, if you Tributed 2 'Yellow Gadgets' this card will not do 1200 damage to your opponent when it destroys a monster by battle. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 8 | Monster Type: Machine | Name: Ancient Gear Gadjiltron Dragon | Passcode: 50933533 | Pendulum Scale: | Rarity: Ultra Rare | Set: Structure Deck
Condition: Unplayed $1.11 x 2
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Condition: Moderately Played $1.00 x 1
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Ancient Gear Gadjiltron Dragon - SD10-EN001 - Ultra Rare - Unlimited Edition
ATK/DEF: 3000/2000 | Attribute: Earth | Card Number: SD10-EN001 | Card Rules: Rulings powered by The Netrep API. When you Tribute Summon this card by Tributing 'Gadget' monsters, it does not start a chain. Gaining the appropriate effect(s) is a Continuous Effect. If this card is flipped face-down, any effects it obtained from its Tribute Summon will disappear, even if flipped face-up again. The effect granted by Tributing 'Green Gadget' is a Continuous Effect. The effect granted by Tributing 'Red Gadget' is a Trigger Effect that starts a chain when this card inflicts battle damage. The effect granted by Tributing 'Yellow Gadget' is a Trigger Effect that starts a chain when this card destroys an opponent's monster by battle. If you Tribute 2 of the same 'Gadget' to Tribute Summon this card, the effect does NOT duplicate. For example, if you Tributed 2 'Yellow Gadgets' this card will not do 1200 damage to your opponent when it destroys a monster by battle. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 8 | Monster Type: Machine | Name: Ancient Gear Gadjiltron Dragon | Passcode: 50933533 | Pendulum Scale: | Rarity: Ultra Rare | Set: Structure Deck
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Ancient Gear Golem - SD10-EN012 - Common - 1st Edition
ATK/DEF: 3000/3000 | Attribute: Earth | Card Number: SD10-EN012 | Card Rules: Rulings powered by The Netrep API. If 'Ancient Gear Golem' attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like 'Ultimate Offering', 'Royal Oppression', or 'Skull Lair'. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down 'Ultimate Offering', etc. The effect of 'Ancient Gear Golem' that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. 'Divine Wrath' cannot be activated against it. If 'Ancient Gear Golem' attacks, and is destroyed before the end of the Damage Step, its effect is no longer applied after it is destroyed, even if it is still on the field and has not yet been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster generating it has been destroyed, even if the monster is still on the field.) The effect of 'Ancient Gear Golem' is applied up until the point it is destroyed, though. [Re: Geartown] While 'Geartown' is active, you can Tribute 'Ancient Gear Castle' with 1 Counter to Tribute Summon 'Ancient Gear Golem'. [Re: Jetroid] If 'Ancient Gear Golem' attacks 'Jetroid', the controller of 'Jetroid' cannot use its effect. [Re: Spell Gear] You cannot activate 'Spell Gear' if you do not have any 'Ancient Gear Golem' remaining in your Deck. [Re: Spell Gear] If an effect is chained that prevents you from Special Summoning 'Ancient Gear Golem', you still cannot Normal Summon or Set until the end of your next turn. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 8 | Monster Type: Machine | Name: Ancient Gear Golem | Passcode: 83104731 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Unplayed $0.77 x 1
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Ancient Gear Golem - SD10-EN012 - Common - Unlimited Edition
ATK/DEF: 3000/3000 | Attribute: Earth | Card Number: SD10-EN012 | Card Rules: Rulings powered by The Netrep API. If 'Ancient Gear Golem' attacks, the effects of Spell or Trap Cards that are already face-up can still have their effects activated, like 'Ultimate Offering', 'Royal Oppression', or 'Skull Lair'. However, face-down Spell or Trap Cards cannot be activated (flipped face-up), including a face-down 'Ultimate Offering', etc. The effect of 'Ancient Gear Golem' that prevents your opponent from activating Spell or Trap Cards is a Continuous Effect. It cannot be chained to. 'Divine Wrath' cannot be activated against it. If 'Ancient Gear Golem' attacks, and is destroyed before the end of the Damage Step, its effect is no longer applied after it is destroyed, even if it is still on the field and has not yet been sent to the Graveyard. (A Continuous Effect is no longer applied after the monster generating it has been destroyed, even if the monster is still on the field.) The effect of 'Ancient Gear Golem' is applied up until the point it is destroyed, though. [Re: Geartown] While 'Geartown' is active, you can Tribute 'Ancient Gear Castle' with 1 Counter to Tribute Summon 'Ancient Gear Golem'. [Re: Jetroid] If 'Ancient Gear Golem' attacks 'Jetroid', the controller of 'Jetroid' cannot use its effect. [Re: Spell Gear] You cannot activate 'Spell Gear' if you do not have any 'Ancient Gear Golem' remaining in your Deck. [Re: Spell Gear] If an effect is chained that prevents you from Special Summoning 'Ancient Gear Golem', you still cannot Normal Summon or Set until the end of your next turn. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 8 | Monster Type: Machine | Name: Ancient Gear Golem | Passcode: 83104731 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
No conditions in stock. $0.70
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Ancient Gear Soldier - SD10-EN014 - Common - 1st Edition
ATK/DEF: 1300/1300 | Attribute: Earth | Card Number: SD10-EN014 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 4 | Monster Type: Machine | Name: Ancient Gear Soldier | Passcode: 56094445 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
No conditions in stock. $0.22
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Ancient Gear Soldier - SD10-EN014 - Common - Unlimited Edition
ATK/DEF: 1300/1300 | Attribute: Earth | Card Number: SD10-EN014 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 4 | Monster Type: Machine | Name: Ancient Gear Soldier | Passcode: 56094445 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
No conditions in stock. $0.24
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Boot-Up Soldier - Dread Dynamo - SD10-EN004 - Common - 1st Edition
ATK/DEF: 0/2000 | Attribute: Earth | Card Number: SD10-EN004 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 4 | Monster Type: Machine | Name: Boot-Up Soldier - Dread Dynamo | Passcode: 13316346 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Unplayed $0.19 x 2
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Boot-Up Soldier - Dread Dynamo - SD10-EN004 - Common - Unlimited Edition
ATK/DEF: 0/2000 | Attribute: Earth | Card Number: SD10-EN004 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 4 | Monster Type: Machine | Name: Boot-Up Soldier - Dread Dynamo | Passcode: 13316346 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
No conditions in stock. $749.85
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Cannon Soldier - SD10-EN009 - Common - 1st Edition
ATK/DEF: 1400/1300 | Attribute: Dark | Card Number: SD10-EN009 | Card Rules: Rulings powered by The Netrep API. [Re: Barrel Behind the Door] You can activate 'Barrel Behind the Door' against Ignition Effects like 'Cannon Soldier', 'Catapult Turtle', 'The Agent of Judgment - Saturn', and 'Chaos Emperor Dragon - Envoy of the End'. [Re: Doppelganger] If 'Cannon Soldier', etc. is Tributed as a cost to activate its own effect to inflict damage, 'Doppelganger's' effect will still activate. [Re: Enemy Controller] When the Ignition Effect of 'Cannon Soldier' or 'Chaos Emperor Dragon - Envoy of the End' is activated, and you chain 'Enemy Controller' to take control of the 'Cannon Soldier'/'Chaos Emperor Dragon - Envoy of the End', even if you take control of the monster, you cannot take control of the effect itself. So if your opponent activates 'Cannon Soldier' or 'Chaos Emperor Dragon - Envoy of the End''s effect, and you chain 'Enemy Controller', you still take the damage from 'Cannon Soldier'/'Chaos Emperor Dragon - Envoy of the End'. [Re: Mage Power] If you control 'Cannon Soldier' equipped with 'Mage Power', and you activate 'Limiter Removal', then the ATK of 'Cannon Soldier' is (1400 + 500 + 500) x 2 = 4800. [Re: Mask of Restrict] If 'Mask of Restrict' is chained to the effect of 'Cannon Soldier' you will still take damage because Tributing a monster is a cost of 'Cannon Soldier' and is performed when the effect of 'Cannon Soldier' is activated. If 'Mask of Restrict' is chained to your opponent's 'Share the Pain' you do not have to Tribute a monster, but your opponent still does because it is a cost. [Re: Metalmorph] When you monster that is equipped with 'Metalmorph' attacks your opponent's 'The Wicked Avatar', first you will apply the additional gained ATK based on the current ATK of 'The Wicked Avatar', and then if your equipped monster becomes the monster with the highest ATK on the field, the ATK of 'The Wicked Avatar' will be recalculated.o Example: Player A has 'Cannon Soldier' equipped with 'Metalmorph' (1400 + 300 = 1700 ATK). 'Cannon Soldier' is the monster with the highest ATK on the field, so 'The Wicked Avatar' has 1800 ATK (1700 + 100 = 1800 ATK). When 'Cannon Soldier' attacks 'The Wicked Avatar', the additional ATK is applied, giving 'Cannon Soldier' a total of 2600 ATK (1800/2 + 1700 = 2600). 'The Wicked Avatar's' ATK is then recalculated to 2700 (2600 + 100 = 2700) and damage is calculated. Player A's 'Cannon Soldier' is destroyed and Player A takes 100 points of Battle Damage. [Re: Mokey Mokey King] Missing the Timing: If 'Mokey Mokey King' leaves the field in the middle of a chain (for example, if destroyed by 'Ring of Destruction' chained to 'Pot of Greed', or Tributed for a Tribute Summon or for the effect of 'Cannon Soldier', etc., ), you miss the timing and you cannot Special Summon. Only when the last action of the chain is the removal of 'Mokey Mokey King' from the field, can you activate its effect. [Re: Peten the Dark Clown] If 'Peten the Dark Clown' is Tributed for 'Mystik Wok' or 'Cannon Soldier', the last thing that happened was that those effects resolved, so the effect of 'Peten' does not activate. [Re: Pinch Hopper] Missing the Timing: Because the effect of 'Pinch Hopper' effect is an optional 'when... you can' Trigger Effect, 'Pinch Hopper' being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if you Tribute 'Pinch Hopper' for a Tribute Summon, you cannot activate the effect of 'Pinch Hopper' because the last thing to happen will be the Summoning of the Tribute monster. Also, if you Tribute 'Pinch Hopper' for 'Cannon Soldier', the very last thing that happened will be the 500 points of damage inflicted to your opponent, so the effect of 'Pinch Hopper' will not activate. [Re: Skill Drain] 'Skill Drain' does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute 'Cannon Soldier' to itself while 'Skill Drain' is active, 'Cannon Soldier''s effect is not negated because 'Cannon Soldier' is in the Graveyard, but if you Tribute a different monster for 'Cannon Soldier''s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate 'Winged Minion''s effect while 'Skill Drain' is active, 'Winged Minion' is no longer on the field and its effect resolves. If you activate 'Exiled Force''s effect while 'Skill Drain' is active, 'Exiled Force' is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute 'Paladin of White Dragon' to activate its effect while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Blue-Eyes White Dragon'. If you Tribute 'Great Dezard' while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Fushioh Richie'. [Re: Soul Exchange] You can Tribute the targeted monster for any card that requires a Tribute, or for a Tribute Summon. So you could Tribute it for the effect of 'Cannon Soldier', a Ritual Summon, or for the cost of 'Monster Gate'. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 4 | Monster Type: Machine | Name: Cannon Soldier | Passcode: 11384280 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Unplayed $0.19 x 3
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Cannon Soldier - SD10-EN009 - Common - Unlimited Edition
ATK/DEF: 1400/1300 | Attribute: Dark | Card Number: SD10-EN009 | Card Rules: Rulings powered by The Netrep API. [Re: Barrel Behind the Door] You can activate 'Barrel Behind the Door' against Ignition Effects like 'Cannon Soldier', 'Catapult Turtle', 'The Agent of Judgment - Saturn', and 'Chaos Emperor Dragon - Envoy of the End'. [Re: Doppelganger] If 'Cannon Soldier', etc. is Tributed as a cost to activate its own effect to inflict damage, 'Doppelganger's' effect will still activate. [Re: Enemy Controller] When the Ignition Effect of 'Cannon Soldier' or 'Chaos Emperor Dragon - Envoy of the End' is activated, and you chain 'Enemy Controller' to take control of the 'Cannon Soldier'/'Chaos Emperor Dragon - Envoy of the End', even if you take control of the monster, you cannot take control of the effect itself. So if your opponent activates 'Cannon Soldier' or 'Chaos Emperor Dragon - Envoy of the End''s effect, and you chain 'Enemy Controller', you still take the damage from 'Cannon Soldier'/'Chaos Emperor Dragon - Envoy of the End'. [Re: Mage Power] If you control 'Cannon Soldier' equipped with 'Mage Power', and you activate 'Limiter Removal', then the ATK of 'Cannon Soldier' is (1400 + 500 + 500) x 2 = 4800. [Re: Mask of Restrict] If 'Mask of Restrict' is chained to the effect of 'Cannon Soldier' you will still take damage because Tributing a monster is a cost of 'Cannon Soldier' and is performed when the effect of 'Cannon Soldier' is activated. If 'Mask of Restrict' is chained to your opponent's 'Share the Pain' you do not have to Tribute a monster, but your opponent still does because it is a cost. [Re: Metalmorph] When you monster that is equipped with 'Metalmorph' attacks your opponent's 'The Wicked Avatar', first you will apply the additional gained ATK based on the current ATK of 'The Wicked Avatar', and then if your equipped monster becomes the monster with the highest ATK on the field, the ATK of 'The Wicked Avatar' will be recalculated.o Example: Player A has 'Cannon Soldier' equipped with 'Metalmorph' (1400 + 300 = 1700 ATK). 'Cannon Soldier' is the monster with the highest ATK on the field, so 'The Wicked Avatar' has 1800 ATK (1700 + 100 = 1800 ATK). When 'Cannon Soldier' attacks 'The Wicked Avatar', the additional ATK is applied, giving 'Cannon Soldier' a total of 2600 ATK (1800/2 + 1700 = 2600). 'The Wicked Avatar's' ATK is then recalculated to 2700 (2600 + 100 = 2700) and damage is calculated. Player A's 'Cannon Soldier' is destroyed and Player A takes 100 points of Battle Damage. [Re: Mokey Mokey King] Missing the Timing: If 'Mokey Mokey King' leaves the field in the middle of a chain (for example, if destroyed by 'Ring of Destruction' chained to 'Pot of Greed', or Tributed for a Tribute Summon or for the effect of 'Cannon Soldier', etc., ), you miss the timing and you cannot Special Summon. Only when the last action of the chain is the removal of 'Mokey Mokey King' from the field, can you activate its effect. [Re: Peten the Dark Clown] If 'Peten the Dark Clown' is Tributed for 'Mystik Wok' or 'Cannon Soldier', the last thing that happened was that those effects resolved, so the effect of 'Peten' does not activate. [Re: Pinch Hopper] Missing the Timing: Because the effect of 'Pinch Hopper' effect is an optional 'when... you can' Trigger Effect, 'Pinch Hopper' being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if you Tribute 'Pinch Hopper' for a Tribute Summon, you cannot activate the effect of 'Pinch Hopper' because the last thing to happen will be the Summoning of the Tribute monster. Also, if you Tribute 'Pinch Hopper' for 'Cannon Soldier', the very last thing that happened will be the 500 points of damage inflicted to your opponent, so the effect of 'Pinch Hopper' will not activate. [Re: Skill Drain] 'Skill Drain' does not stop you from activating Ignition Effects, but it does negate their effects as long as the Effect Monster remains on the field. If you Tribute 'Cannon Soldier' to itself while 'Skill Drain' is active, 'Cannon Soldier''s effect is not negated because 'Cannon Soldier' is in the Graveyard, but if you Tribute a different monster for 'Cannon Soldier''s effect, then the effect is negated and your opponent takes no damage. Likewise, if you activate 'Winged Minion''s effect while 'Skill Drain' is active, 'Winged Minion' is no longer on the field and its effect resolves. If you activate 'Exiled Force''s effect while 'Skill Drain' is active, 'Exiled Force' is no longer on the field and you can select and destroy 1 monster on the field. If you Tribute 'Paladin of White Dragon' to activate its effect while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Blue-Eyes White Dragon'. If you Tribute 'Great Dezard' while 'Skill Drain' is active, it is no longer on the field and you can Special Summon 'Fushioh Richie'. [Re: Soul Exchange] You can Tribute the targeted monster for any card that requires a Tribute, or for a Tribute Summon. So you could Tribute it for the effect of 'Cannon Soldier', a Ritual Summon, or for the cost of 'Monster Gate'. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 4 | Monster Type: Machine | Name: Cannon Soldier | Passcode: 11384280 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
No conditions in stock. $749.85
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Gear Golem the Moving Fortress - SD10-EN010 - Common - 1st Edition
ATK/DEF: 800/2200 | Attribute: Earth | Card Number: SD10-EN010 | Card Rules: Rulings powered by The Netrep API. You cannot activate this card's effect during your opponent's turn or during Main Phase 2. You can only activate this card's effect once per turn. If you activate & resolve this card's effect and then 'Skill Drain' is activated, you can still attack directly because 'Gear Golem the Moving Fortress''s effect is already applied and it's still applied even if 'Skill Drain' is activated. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 4 | Monster Type: Machine | Name: Gear Golem the Moving Fortress | Passcode: 30190809 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Unplayed $0.49 x 2
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Gear Golem the Moving Fortress - SD10-EN010 - Common - Unlimited Edition
ATK/DEF: 800/2200 | Attribute: Earth | Card Number: SD10-EN010 | Card Rules: Rulings powered by The Netrep API. You cannot activate this card's effect during your opponent's turn or during Main Phase 2. You can only activate this card's effect once per turn. If you activate & resolve this card's effect and then 'Skill Drain' is activated, you can still attack directly because 'Gear Golem the Moving Fortress''s effect is already applied and it's still applied even if 'Skill Drain' is activated. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 4 | Monster Type: Machine | Name: Gear Golem the Moving Fortress | Passcode: 30190809 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
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Green Gadget - SD10-EN006 - Common - 1st Edition
ATK/DEF: 1400/600 | Attribute: Earth | Card Number: SD10-EN006 | Card Rules: Rulings powered by The Netrep API. If 'Green Gadget' is Special Summoned by 'Giant Rat', its effect can be activated. [Re: Ancient Gear Gadjiltron Chimera] If you Tribute 'Green Gadget' to Tribute Summon this card, it has +300 ATK from the time it is Summoned. [Re: Ancient Gear Gadjiltron Dragon] The effect granted by Tributing 'Green Gadget' is a Continuous Effect. [Re: Deck Lockdown] 'Reinforcement of the Army', the effect of 'Green Gadget', etc. cannot be activated while 'Deck Lockdown' is active. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 4 | Monster Type: Machine | Name: Green Gadget | Passcode: 41172955 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
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Green Gadget - SD10-EN006 - Common - Unlimited Edition
ATK/DEF: 1400/600 | Attribute: Earth | Card Number: SD10-EN006 | Card Rules: Rulings powered by The Netrep API. If 'Green Gadget' is Special Summoned by 'Giant Rat', its effect can be activated. [Re: Ancient Gear Gadjiltron Chimera] If you Tribute 'Green Gadget' to Tribute Summon this card, it has +300 ATK from the time it is Summoned. [Re: Ancient Gear Gadjiltron Dragon] The effect granted by Tributing 'Green Gadget' is a Continuous Effect. [Re: Deck Lockdown] 'Reinforcement of the Army', the effect of 'Green Gadget', etc. cannot be activated while 'Deck Lockdown' is active. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 4 | Monster Type: Machine | Name: Green Gadget | Passcode: 41172955 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
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Heavy Mech Support Platform - SD10-EN011 - Common - 1st Edition
ATK/DEF: 500/500 | Attribute: Dark | Card Number: SD10-EN011 | Card Rules: Rulings powered by The Netrep API. Note that 'Heavy Mech Support Platform' is different from other Union Monsters in that its last sentence is applied if the monster it is equipped to is destroyed (period), not just when the monster is destroyed as a result of battle. This extra effect does not apply to previous Union Monsters. If a monster equipped with 'Heavy Mech Support Platform' is targeted by 'Ring of Destruction', then 'Heavy Mech Support Platform' is destroyed instead of the equipped monster, and the damage inflicted to both players by 'Ring of Destruction' is 0 (because the monster targeted by 'Ring of Destruction' was not destroyed by it). If you have a monster, 'X-Head Cannon' for example, equipped with 'Heavy Mech Support Platform', and you activate 'Limiter Removal', the ATK will becomes (1800 + 500) x 2 = 4600. Also, the 'Heavy Mech Support Platform' will be destroyed instead of the 'X-Head Cannon' during the End Phase (by the effect of 'Limiter Removal') and 'X-Head Cannon's' ATK will no longer be doubled. If 'Heavy Mech Support Platform' is equipped to 'Big Core' or 'Reflect Bounder' and they would be destroyed by their effect, 'Heavy Mech Support Platform' is destroyed instead. If 'Reflect Bounder' equipped with 'Heavy Mech Support Platform' is attacked by 'Dark Ruler Ha Des', during damage calculation 'Heavy Mech Support Platform' is destroyed instead of 'Reflect Bounder'. Then, after damage calculation, 'Reflect Bounder' will destroy itself by its own effect. Its effect is not negated, because it was not destroyed by 'Dark Ruler Ha Des'. [Re: Cyber Phoenix] While you have 'Cyber Phoenix' on the field in Attack Position, 'Heavy Mech Support Platform' can be equipped to a Machine-Type monster on your side of the field but all of its effects are negated. It will not increase ATK, or be destroyed in place of the equipped monster, and it cannot be unequipped & Special Summoned by its own effect. (The Machine-Type monster can still only be equipped with 1 Union Monster at a time, because that is a condition, not an effect). [Re: D.D. Trap Hole] If you select your monster equipped with 'Heavy Mech Support Platform' for your monster to destroy with 'D.D. Trap Hole', then 'Heavy Mech Support Platform' is destroyed instead and is sent to the Graveyard. Your opponent's monster is destroyed and removed from play. [Re: Gyroid] If 'Gyroid' is equipped with 'Heavy Mech Support Platform', the effect of 'Gyroid' will prevent both from being destroyed in battle. If attacked again the same turn and 'Gyroid' would be destroyed, 'Heavy Mech Support Platform' will be destroyed instead. A third attack will then destroy 'Gyroid' normally. [Re: System Down] If 'Heavy Mech Support Platform' is equipped to a Machine when 'System Down' is activated, the equipped monster is removed from play but 'Heavy Mech Support Platform' is just destroyed and sent to the Graveyard. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 3 | Monster Type: Machine | Name: Heavy Mech Support Platform | Passcode: 23265594 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Unplayed $0.20 x 3
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