Yu-Gi-Oh! Singles » Structure Deck Machine Re-Volt


ATK/DEF: Attribute:
Card Number: Card Rules:
Card Text: Card Type:
Condition: Edition:
Level: Monster Type:
Name: Passcode:
Pendulum Scale: Rarity:
Set: :
:
| Advanced Search
Use arrow keys to navigate.
View Details
Ancient Gear Castle - SD10-EN023 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN023 | Card Rules: Rulings powered by The Netrep API. For 'Ancient Gear Castle', 'Set' means to Set from the hand. It does not include using 'Book of Moon' or 'Guardian Sphinx' to flip a monster face-down, or Special Summoning a monster in face-down Defense Position with 'Cyber Jar' or 'The Shallow Grave'. [Re: Geartown] While 'Geartown' is active, you can Tribute 'Ancient Gear Castle' with 1 Counter to Tribute Summon 'Ancient Gear Golem'. | Card Type: Continuous Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Ancient Gear Castle | Passcode: 92001300 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
No conditions in stock. $0.27
Use arrow keys to navigate.
View Details
Ancient Gear Castle - SD10-EN023 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN023 | Card Rules: Rulings powered by The Netrep API. For 'Ancient Gear Castle', 'Set' means to Set from the hand. It does not include using 'Book of Moon' or 'Guardian Sphinx' to flip a monster face-down, or Special Summoning a monster in face-down Defense Position with 'Cyber Jar' or 'The Shallow Grave'. [Re: Geartown] While 'Geartown' is active, you can Tribute 'Ancient Gear Castle' with 1 Counter to Tribute Summon 'Ancient Gear Golem'. | Card Type: Continuous Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Ancient Gear Castle | Passcode: 92001300 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
No conditions in stock. $0.23
Use arrow keys to navigate.
View Details
Weapon Change - SD10-EN028 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN028 | Card Rules: Rulings powered by The Netrep API. 'Weapon Change' applies to the current ATK & DEF. 'Weapon Change''s effect targets 1 monster. You select the monster when you activate 'Weapon Change''s effect. If you use 'Weapon Change''s effect on 'Freed the Matchless General', 'Weapon Change' is destroyed. Even if the selected monster's Type is changed by 'DNA Surgery', the monster receives the effect of 'Weapon Change'. If 'Weapon Change' is removed from the field by 'Giant Trunade' or 'Emergency Provisions', 'Weapon Change''s effect is not applied. If 'Imperial Order' is activated after 'Weapon Change', 'Weapon Change''s effect is negated, but if 'Imperial Order' is destroyed, then 'Weapon Change''s effect is re-applied. If you switch a monster's ATK/DEF with 'Weapon Change', and then apply a new modifier, apply it to the switched ATK/DEF. Then, after 'Weapon Change''s effect ceases, re-apply the modifier to the reverted ATK/DEF once again. If you use 'Weapon Change' to make 'Gear Golem' into a 2200/800 monster, then use 'Limiter Removal' to make it 4400/800, then destroy 'Weapon Change', 'Gear Golem' is 800/4400. | Card Type: Continuous Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Weapon Change | Passcode: 10035717 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Unplayed $0.23 x 1
Add
Use arrow keys to navigate.
View Details
Weapon Change - SD10-EN028 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN028 | Card Rules: Rulings powered by The Netrep API. 'Weapon Change' applies to the current ATK & DEF. 'Weapon Change''s effect targets 1 monster. You select the monster when you activate 'Weapon Change''s effect. If you use 'Weapon Change''s effect on 'Freed the Matchless General', 'Weapon Change' is destroyed. Even if the selected monster's Type is changed by 'DNA Surgery', the monster receives the effect of 'Weapon Change'. If 'Weapon Change' is removed from the field by 'Giant Trunade' or 'Emergency Provisions', 'Weapon Change''s effect is not applied. If 'Imperial Order' is activated after 'Weapon Change', 'Weapon Change''s effect is negated, but if 'Imperial Order' is destroyed, then 'Weapon Change''s effect is re-applied. If you switch a monster's ATK/DEF with 'Weapon Change', and then apply a new modifier, apply it to the switched ATK/DEF. Then, after 'Weapon Change''s effect ceases, re-apply the modifier to the reverted ATK/DEF once again. If you use 'Weapon Change' to make 'Gear Golem' into a 2200/800 monster, then use 'Limiter Removal' to make it 4400/800, then destroy 'Weapon Change', 'Gear Golem' is 800/4400. | Card Type: Continuous Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Weapon Change | Passcode: 10035717 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
No conditions in stock. $0.25