Yu-Gi-Oh! Singles » Duelist Pack 5: Aster Phoenix


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Clock Tower Prison
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN016 | Card Rules: Rulings powered by The Netrep API. Putting a Clock Counter on 'Clock Tower Prison' can be chained to. The effect to Special Summon 'Destiny Hero - Dreadmaster' can also be chained to. Even though this effect can be chained to, it cannot be chained to with an effect that negates the activation of a Spell Card, such as 'Magic Jammer' or 'Horus the Black Flame Dragon LV8' because the 'Clock Tower Prison' card has already resolved. The effect that stops Battle Damage is a Continuous Effect that cannot be chained to. If 'Clock Tower Prison' with 4 or more Clock Counters is destroyed because a new Field Spell Card is activated, 'Clock Tower Prison's' effect will activate. If 'Spell Canceller' is Summoned or 'Imperial Order' is activated, all the Clock Counters will be removed from 'Clock Tower Prison'. [Re: Destiny Hero - Dreadmaster] 'Destiny Hero - Dreadmaster's' second sentence is applied if he is Special Summoned by any method, not just by the effect of 'Clock Tower Prison'. | Card Type: Field Spell | Edition: 1st | Level: | Monster Type: | Name: Clock Tower Prison | Passcode: 75041269 | Rarity: Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: Unplayed $0.23 x 1
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Cyclone Blade
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN018 | Card Rules: No rulings available for this card. | Card Type: Equip Spell | Edition: 1st | Level: | Monster Type: | Name: Cyclone Blade | Passcode: 22147147 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
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D - Chain
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN028 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Edition: 1st | Level: | Monster Type: | Name: D - Chain | Passcode: 43405287 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
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D - Counter
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN029 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Edition: 1st | Level: | Monster Type: | Name: D - Counter | Passcode: 08698851 | Rarity: Super Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: Unplayed $0.22 x 1
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D - Shield
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN026 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Edition: 1st | Level: | Monster Type: | Name: D - Shield | Passcode: 62868900 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
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D - Spirit
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN017 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Edition: 1st | Level: | Monster Type: | Name: D - Spirit | Passcode: 89899996 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
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D - Time
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN025 | Card Rules: Rulings powered by The Netrep API. If you have 'A Legendary Ocean' on the field and 'Elemental Hero Bubbleman' is destroyed, you can activate 'D - Time' and add a Level 4 or lower monster to your hand. If 'Elemental Hero Bubbleman' is returned to the hand, then you can only add a Level 3 or lower monster to your hand because the effect of 'A Legendary Ocean' still applies to 'Elemental Hero Bubbleman' while he's in your hand. | Card Type: Normal Trap | Edition: 1st | Level: | Monster Type: | Name: D - Time | Passcode: 99075257 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
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Dark City
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN019 | Card Rules: No rulings available for this card. | Card Type: Field Spell | Edition: 1st | Level: | Monster Type: | Name: Dark City | Passcode: 53527835 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
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Destiny Draw
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN020 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Edition: 1st | Level: | Monster Type: | Name: Destiny Draw | Passcode: 45809008 | Rarity: Ultra Rare | Set: Duelist Pack 5: Aster Phoenix
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Destiny Hero - Blade Master
ATK/DEF: 300/600 | Attribute: Dark | Card Number: DP05-EN008 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Edition: 1st | Level: 3 | Monster Type: Warrior | Name: Destiny Hero - Blade Master | Passcode: 55461064 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
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Destiny Hero - Captain Tenacious
ATK/DEF: 800/800 | Attribute: Dark | Card Number: DP05-EN002 | Card Rules: Rulings powered by The Netrep API. This effect does not activate when your 'Destiny Hero' monster is destroyed. This effect activates during your Standby Phase, so 'Destiny Hero - Captain Tenacious' must be face-up on your side of the field at that time to Special Summon the 'Destiny Hero' monster. 'Destiny Hero - Captain Tenacious' must be on your side of the field when the other 'Destiny Hero' monster you control is destroyed by battle, and must remain on your side of the field until your following Standby Phase. If it is removed from the field or Special Summoned after the other 'Destiny Hero' monster you control is destroyed by battle, you cannot activate its effect in your following Standby Phase. This effect is a Trigger Effect that can be chained to. If 'Skill Drain' is active during the Standby Phase when this effect resolves, this effect will be negated, even if 'Skill Drain' was activated after your 'Destiny Hero' monster was destroyed. 'Divine Wrath' can be chained to 'Destiny Hero - Captain Tenacious's' effect when it activates during your Standby Phase. Each 'Destiny Hero - Captain Tenacious' can Special Summon 1 monster during your Standby Phase, so if you have 2 'Destiny Hero - Captain Tenacious' face-up on the field and 2 'Destiny Hero' monsters in your Graveyard that were destroyed as a result of battle since your last Standby Phase, you can activate and resolve their effects one at a time. | Card Type: Effect Monster | Edition: 1st | Level: 3 | Monster Type: Warrior | Name: Destiny Hero - Captain Tenacious | Passcode: 77608643 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
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Destiny Hero - Dasher
ATK/DEF: 2100/1000 | Attribute: Dark | Card Number: DP05-EN010 | Card Rules: Rulings powered by The Netrep API. You can only Tribute 1 monster to increase 'Destiny Hero - Dasher's' ATK during your Main Phases. You can use 'Destiny Hero - Dasher's' effect to Special Summon 1 monster you draw only once while it is in the Graveyard. If 'Destiny Hero - Dasher' is returned to your hand or Deck and then sent back to the Graveyard you could activate its effect again. You can activate this effect when you draw a monster during your Draw Phase because of a card effect such as 'Reload' or 'Heart of the Underdog'. If you have 2 'Destiny Hero - Dasher' in your Graveyard, and you activate 'Reload' during your Draw Phase and draw 2 or more Monster Cards, you can activate the effects of both 'Destiny Hero - Dashers' in a chain. 'Destiny Hero - Dasher' cannot Tribute itself to activate its own effect. If you have 'Destiny Hero - Dasher' in your Graveyard and your opponent has 'Drastic Drop Off' Set, when you draw a Monster Card during your Draw Phase you can use priority to activate 'Destiny Hero - Dasher's' effect. Your opponent can chain 'Drastic Drop Off' to discard the Monster Card you drew. If an effect is chained to 'Destiny Hero - Dasher's' third effect that removes it from the Graveyard, the drawn monster is still Special Summoned. [Re: Light and Darkness Dragon] If the activation of 'Destiny Hero - Dasher's' effect that Special Summons a monster is negated by 'Light and Darkness Dragon', the 'Destiny Hero - Dasher' will not be able to activate the effect while it remains in the Graveyard. If it is removed from the Graveyard and then later returned to the Graveyard, it will be able to activate its effect once again. | Card Type: Effect Monster | Edition: 1st | Level: 6 | Monster Type: Warrior | Name: Destiny Hero - Dasher | Passcode: 81866673 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
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Destiny Hero - Defender
ATK/DEF: 100/2700 | Attribute: Dark | Card Number: DP05-EN006 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Edition: 1st | Level: 4 | Monster Type: Warrior | Name: Destiny Hero - Defender | Passcode: 54749427 | Rarity: Rare | Set: Duelist Pack 5: Aster Phoenix
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Destiny Hero - Diamond Dude
ATK/DEF: 1400/1600 | Attribute: Dark | Card Number: DP05-EN003 | Card Rules: Rulings powered by The Netrep API. 'Destiny Hero - Diamond Dude' doesn't actually activate the Normal Spell card itself. Instead, he just activates its effect. So the Spell Card remains in the Graveyard. Since you are only activating the Normal Spell Card's effect, and not the Normal Spell Card itself, you do not pay costs and you do not have to meet any activation requirements. For example, you would not pay 1000 Life Points for 'Confiscation', or discard 1 card for 'Monster Reincarnation', or need a 'Blue-Eyes White Dragon' on the field to activate the effect of 'Burst Stream of Destruction'. Since the Spell Card itself is not activated (only its effect is), your opponent cannot chain 'Magic Jammer', 'Dark Deal', 'Barrel Behind the Door' or any other card that has to be chained to the activation of a Spell Card. When you resolve 'Destiny Hero - Diamond Dude's' effect you (1) reveal the top card of your Deck, then (2A) send it to your Graveyard if it is a Normal Spell Card or (2B) return it to the bottom of your Deck if it's not. Activating that Spell Card's effect during your next turn is not activating 'Destiny Hero - Diamond Dude's' effect at that time. Even if 'Destiny Hero - Diamond Dude' is not on the field during your next turn's Main Phases, you can still activate the effect of that Normal Spell Card. 'Divine Wrath' can be chained to 'Destiny Hero - Diamond Dude's' Ignition Effect when it is activated. You cannot chain 'Divine Wrath' to the activation of the Normal Spell Card's effect during the next Main Phase (because 'Destiny Hero - Diamond Dude's' effect is not activating at that time.) You can choose to activate the effect of the Normal Spell Card during your Main Phase 1 or Main Phase 2. You can choose not to activate the effect of the Normal Spell Card during your next turn if you do not want to. The Normal Spell Card's effect activates in the Graveyard. So its effect will not be negated by 'Spell Canceller'. If the Normal Spell Card is no longer in your Graveyard during your next turn, you cannot activate its effect. If the effect of the Normal Spell Card targets, you cannot activate the effect unless there is an eligible target on the field. If 'Swords of Revealing Light' is sent to the Graveyard by this effect you can activate it, but only its effect that flips monsters face-up will apply. It will not stop the opponent's monsters from attacking because it is not on the field. You cannot activate the effect of 'Curse of Fiend', because it can only be activated during the Standby Phase. If you have activated the effect of 'Destiny Hero - Diamond Dude' and he is flipped face-down, then face-up again in the same turn, you can activate his effect again. [Re: Fifth Hope] If this card is sent to the Graveyard by the effect of 'Destiny Hero - Diamond Dude', even if you have no cards on your side of the field and in your hand when its effect is activated during your next Main Phase, you can only draw 2 cards. The extra draw effect only applies when you activate the card 'Fifth Hope' itself, not just its effect. [Re: Instant Fusion] If 'Destiny Hero - Diamond Dude' uses its effect and reveals 'Instant Fusion', you can still activate another 'Instant Fusion' that same turn. [Re: Light and Darkness Dragon] When the effect of a Normal Spell Card is activated in the Graveyard due to the effect of 'Destiny Hero - Diamond Dude', 'Light and Darkness Dragon's' second effect will not activate because the Normal Spell Card is not 'activated'. [Re: Prime Material Dragon] If the effect of a Normal Spell Card sent to the Graveyard by 'Destiny Hero - Diamond Dude' will destroy monster(s) on the field, 'Prime Material Dragon's' effect can be chained. [Re: Ritual Foregone] If 'Destiny Hero - Diamond Dude' uses its effect and reveals 'Ritual Foregone', you can still activate another 'Ritual Foregone' that same turn. [Re: Spell Reclamation] This card can only be chained to the activation a Spell Card, and not when the effect of a Spell Card is activated (by 'Destiny Hero - Diamond Dude', etc.) | Card Type: Effect Monster | Edition: 1st | Level: 4 | Monster Type: Warrior | Name: Destiny Hero - Diamond Dude | Passcode: 13093792 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
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Destiny Hero - Dogma
ATK/DEF: 3400/2400 | Attribute: Dark | Card Number: DP05-EN007 | Card Rules: Rulings powered by The Netrep API. 'Destiny Hero - Dogma' needs to be on the field during your opponent's next Standby Phase for his effect to activate. | Card Type: Effect Monster | Edition: 1st | Level: 8 | Monster Type: Warrior | Name: Destiny Hero - Dogma | Passcode: 17132130 | Rarity: Rare | Set: Duelist Pack 5: Aster Phoenix
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Destiny Hero - Doom Lord
ATK/DEF: 600/800 | Attribute: Dark | Card Number: DP05-EN001 | Card Rules: Rulings powered by The Netrep API. This is an Ignition Effect. You can select a face-up or face-down monster to remove from play. A face-down monster removed with this effect will remain face-down while removed from play. So if a face-down 'D.D. Scout Plane' is removed from play, its effect will not activate. Returning the monster to play cannot be chained to. The effect will resolve and the monster will return to play during your 2nd Standby Phase even if 'Destiny Hero - Doom Lord' is no longer on the field or is flipped face-down (even as a chain to the activation of his effect). If your 2nd Standby Phase is skipped by the effect of a card like 'Solomon's Lawbook', then the removed monster will never return to play. You can activate 'Destiny Hero - Doom Lord's' effect even if your Battle Phase is going to be skipped because of a card effect like 'Soul Exchange'. If you declared an attack then you cannot activate 'Destiny Hero - Doom Lord's' effect this turn, even if your only attack was negated. If you have both 'Destiny Hero - Doom Lord' and 'Berserk Gorilla' face-up on the field you can still activate 'Doom Lord's' effect. 'Berserk Gorilla' will not be able to attack that turn. If all 5 of your opponent's Monster Card Zones are full when the removed monster would return to play, it is destroyed. | Card Type: Effect Monster | Edition: 1st | Level: 3 | Monster Type: Warrior | Name: Destiny Hero - Doom Lord | Passcode: 41613948 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
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Destiny Hero - Double Dude
ATK/DEF: 1000/1000 | Attribute: Dark | Card Number: DP05-EN005 | Card Rules: Rulings powered by The Netrep API. This card's effect activates in the Graveyard. If 'Destiny Hero - Double Dude' is removed from play its effect will not activate. If 'Destiny Hero - Double Dude' is destroyed and sent to the Graveyard while in the hand or Deck his effect still activates, and you can Special Summon the 2 'Double Dude Tokens'. He could be destroyed in the hand or Deck by effects like 'Neo-Spacian Aqua Dolphin' or 'Chain Destruction'. | Card Type: Effect Monster | Edition: 1st | Level: 6 | Monster Type: Warrior | Name: Destiny Hero - Double Dude | Passcode: 28355718 | Rarity: Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: Unplayed $0.18 x 1
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Destiny Hero - Dreadmaster
ATK/DEF: ?/? | Attribute: Dark | Card Number: DP05-EN004 | Card Rules: Rulings powered by The Netrep API. 'Destiny Hero - Dreadmaster's' second sentence is applied if he is Special Summoned by any method, not just by the effect of 'Clock Tower Prison'. 'Destiny Hero - Dreadmaster's' first effect (to destroy your non-'Destiny Hero' monsters and Special Summon 2 'Destiny Hero' monsters) is a Trigger Effect and his other effects are Continuous Effects. Destroying all your non-'Destiny Hero' monsters and Special Summoning 2 'Destiny Hero' monsters is resolved in the same chain link. Even if you have no monsters that will be destroyed you still get to Special Summon 2 'Destiny Hero' monsters. If you have any face-down 'Destiny Hero' monsters, they will be destroyed, because their names cannot be confirmed. [Re: Clock Tower Prison] Putting a Clock Counter on 'Clock Tower Prison' can be chained to. The effect to Special Summon 'Destiny Hero - Dreadmaster' can also be chained to. Even though this effect can be chained to, it cannot be chained to with an effect that negates the activation of a Spell Card, such as 'Magic Jammer' or 'Horus the Black Flame Dragon LV8' because the 'Clock Tower Prison' card has already resolved. | Card Type: Effect Monster | Edition: 1st | Level: 8 | Monster Type: Warrior | Name: Destiny Hero - Dreadmaster | Passcode: 40591390 | Rarity: Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: Unplayed $0.22 x 1
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Destiny Hero - Fear Monger
ATK/DEF: 1000/1000 | Attribute: Dark | Card Number: DP05-EN009 | Card Rules: Rulings powered by The Netrep API. This card's effect targets 1 'Destiny Hero' monster in your Graveyard, when it activates during your Standby Phase. | Card Type: Effect Monster | Edition: 1st | Level: 4 | Monster Type: Warrior | Name: Destiny Hero - Fear Monger | Passcode: 80744121 | Rarity: Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: Unplayed $0.19 x 1
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Destiny Hero - Malicious
ATK/DEF: 800/800 | Attribute: Dark | Card Number: DP05-EN011 | Card Rules: Rulings powered by The Netrep API. If an effect is chained to 'Destiny Hero - Malicous' so that there are no open Monster Card Zones when its effect resolves, the second copy of 'Destiny Hero - Malicious' cannot be Special Summoned. It is destroyed and sent to the Graveyard. | Card Type: Effect Monster | Edition: 1st | Level: 6 | Monster Type: Warrior | Name: Destiny Hero - Malicious | Passcode: 09411399 | Rarity: Ultra Rare | Set: Duelist Pack 5: Aster Phoenix
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Destiny Mirage
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN027 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Edition: 1st | Level: | Monster Type: | Name: Destiny Mirage | Passcode: 15294090 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
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Destiny Signal
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN024 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Edition: 1st | Level: | Monster Type: | Name: Destiny Signal | Passcode: 35464895 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
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Destruction of Destiny
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN023 | Card Rules: Rulings powered by The Netrep API. Sending 3 cards from the top of your Deck to the Graveyard is part of the effect of 'Destruction of Destiny'. It is not a cost. If 'Macro Cosmos' is on the field the 3 cards will be removed from play, but you will still take damage for any Spell or Trap Cards. You cannot activate 'Destruction of Destiny' if you have less than 3 cards in your Deck. All the damage is dealt in a single sum. So if you send 3 Spell or Trap Cards you take 3000 damage, not 1000 damage three times. | Card Type: Normal Trap | Edition: 1st | Level: | Monster Type: | Name: Destruction of Destiny | Passcode: 62980542 | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
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Elemental Hero Phoenix Enforcer
ATK/DEF: 2100/1200 | Attribute: Fire | Card Number: DP05-EN012 | Card Rules: No rulings available for this card. | Card Type: Fusion/Effect Monster | Edition: 1st | Level: 6 | Monster Type: Warrior | Name: Elemental Hero Phoenix Enforcer | Passcode: 41436536 | Rarity: Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: Unplayed $0.44 x 1
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Elemental Hero Shining Phoenix Enforcer
ATK/DEF: 2500/2100 | Attribute: Fire | Card Number: DP05-EN013 | Card Rules: No rulings available for this card. | Card Type: Fusion/Effect Monster | Edition: 1st | Level: 8 | Monster Type: Warrior | Name: Elemental Hero Shining Phoenix Enforcer | Passcode: 88820235 | Rarity: Super Rare | Set: Duelist Pack 5: Aster Phoenix
No conditions in stock. $0.44